rayjs/src/bindings/_js_raylib_texture.h

119 lines
3.3 KiB
C

#ifndef JS_raylib_texture
#define JS_raylib_texture
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <quickjs.h>
#ifndef countof
#define countof(x) (sizeof(x) / sizeof((x)[0]))
#endif
// 1. class id
static JSClassID js_image_class_id;
// 2. finalize
static void js_image_finalizer(JSRuntime *rt, JSValue val) {
Image *image = JS_GetOpaque(val, js_image_class_id);
if (image) {
puts("Finalize image");
UnloadImage(*image);
js_free_rt(rt, image);
}
}
// 3. getter/setter
static JSValue js_image_get_width(JSContext *ctx, JSValueConst this_val) {
Image *image = JS_GetOpaque2(ctx, this_val, js_image_class_id);
if (!image) {
return JS_EXCEPTION;
}
int width = image->width;
return JS_NewInt32(ctx, width);
}
static JSValue js_image_get_height(JSContext *ctx, JSValueConst this_val) {
Image *image = JS_GetOpaque2(ctx, this_val, js_image_class_id);
if (!image) {
return JS_EXCEPTION;
}
int height = image->height;
return JS_NewInt32(ctx, height);
}
// 4. class members
static const JSCFunctionListEntry js_image_proto_funcs[] = {
JS_CGETSET_DEF("width", js_image_get_width, NULL),
JS_CGETSET_DEF("height", js_image_get_height, NULL),
JS_PROP_STRING_DEF("[Symbol.toStringTag]", "Image", JS_PROP_CONFIGURABLE),
};
// 5. class declaration
static int js_declare_image(JSContext *ctx, JSModuleDef *m){
// Define image struct
JS_NewClassID(&js_image_class_id);
JSClassDef js_image_class_def = {
.class_name = "Image",
.finalizer = js_image_finalizer,
};
JS_NewClass(JS_GetRuntime(ctx), js_image_class_id, &js_image_class_def);
JSValue proto = JS_NewObject(ctx);
JS_SetPropertyFunctionList(ctx, proto, js_image_proto_funcs, countof(js_image_proto_funcs));
JS_SetClassProto(ctx, js_image_class_id, proto);
return 0;
}
static JSValue js_LoadImage(JSContext *ctx, JSValueConst new_target, int argc, JSValueConst *argv) {
const char *filename = JS_ToCString(ctx, argv[0]);
Image _struct = LoadImage(filename);
Image* ptr = (Image*)js_malloc(ctx, sizeof(Image));
*ptr = _struct;
JSValue obj = JS_NewObjectClass(ctx, js_image_class_id);
JS_SetOpaque(obj, ptr);
JS_FreeCString(ctx, filename);
return obj;
}
static const JSCFunctionListEntry js_raylib_texture_funcs[] = {
JS_CFUNC_DEF("loadImage", 1, js_LoadImage)
};
static int js_raylib_texture_init(JSContext *ctx, JSModuleDef *m) {
// 6. call declaration
js_declare_image(ctx, m);
JS_SetModuleExportList(ctx, m, js_raylib_texture_funcs, countof(js_raylib_texture_funcs));
// Implement constructor
JSValue constr = JS_NewCFunction2(ctx, js_LoadImage, "Image", 4, JS_CFUNC_constructor_or_func, 0);
JS_SetModuleExport(ctx, m, "Image", constr);
// TODO export module constants
//JS_SetModuleExport(ctx, m, "in", js_new_std_file(ctx, stdin, FALSE, FALSE));
return 0;
}
JSModuleDef *js_init_module_raylib_texture(JSContext *ctx, const char *module_name)
{
JSModuleDef *m;
m = JS_NewCModule(ctx, module_name, js_raylib_texture_init);
if (!m)
return NULL;
JS_AddModuleExportList(ctx, m, js_raylib_texture_funcs,countof(js_raylib_texture_funcs));
//TODO export module contants
JS_AddModuleExport(ctx, m, "Image");
return m;
}
#endif