mirror of https://github.com/mode777/rayjs.git
155 lines
6.2 KiB
C
155 lines
6.2 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib [text] example - Codepoints loading
|
|
*
|
|
* Example originally created with raylib 4.2, last time updated with raylib 2.5
|
|
*
|
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
* BSD-like license that allows static linking with closed source software
|
|
*
|
|
* Copyright (c) 2022-2023 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
#include <stdlib.h> // Required for: calloc(), realloc(), free()
|
|
#include <string.h> // Required for: memcpy()
|
|
|
|
// Text to be displayed, must be UTF-8 (save this code file as UTF-8)
|
|
// NOTE: It can contain all the required text for the game,
|
|
// this text will be scanned to get all the required codepoints
|
|
static char *text = "いろはにほへと ちりぬるを\nわかよたれそ つねならむ\nうゐのおくやま けふこえて\nあさきゆめみし ゑひもせす";
|
|
|
|
// Remove codepoint duplicates if requested
|
|
static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointResultCount);
|
|
|
|
//------------------------------------------------------------------------------------
|
|
// Program main entry point
|
|
//------------------------------------------------------------------------------------
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [text] example - codepoints loading");
|
|
|
|
// Get codepoints from text
|
|
int codepointCount = 0;
|
|
int *codepoints = LoadCodepoints(text, &codepointCount);
|
|
|
|
// Removed duplicate codepoints to generate smaller font atlas
|
|
int codepointsNoDupsCount = 0;
|
|
int *codepointsNoDups = CodepointRemoveDuplicates(codepoints, codepointCount, &codepointsNoDupsCount);
|
|
UnloadCodepoints(codepoints);
|
|
|
|
// Load font containing all the provided codepoint glyphs
|
|
// A texture font atlas is automatically generated
|
|
Font font = LoadFontEx("resources/DotGothic16-Regular.ttf", 36, codepointsNoDups, codepointsNoDupsCount);
|
|
|
|
// Set bilinear scale filter for better font scaling
|
|
SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR);
|
|
|
|
// Free codepoints, atlas has already been generated
|
|
free(codepointsNoDups);
|
|
|
|
bool showFontAtlas = false;
|
|
|
|
int codepointSize = 0;
|
|
int codepoint = 0;
|
|
char *ptr = text;
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
if (IsKeyPressed(KEY_SPACE)) showFontAtlas = !showFontAtlas;
|
|
|
|
// Testing code: getting next and previous codepoints on provided text
|
|
if (IsKeyPressed(KEY_RIGHT))
|
|
{
|
|
// Get next codepoint in string and move pointer
|
|
codepoint = GetCodepointNext(ptr, &codepointSize);
|
|
ptr += codepointSize;
|
|
}
|
|
else if (IsKeyPressed(KEY_LEFT))
|
|
{
|
|
// Get previous codepoint in string and move pointer
|
|
codepoint = GetCodepointPrevious(ptr, &codepointSize);
|
|
ptr -= codepointSize;
|
|
}
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
DrawRectangle(0, 0, GetScreenWidth(), 70, BLACK);
|
|
DrawText(TextFormat("Total codepoints contained in provided text: %i", codepointCount), 10, 10, 20, GREEN);
|
|
DrawText(TextFormat("Total codepoints required for font atlas (duplicates excluded): %i", codepointsNoDupsCount), 10, 40, 20, GREEN);
|
|
|
|
if (showFontAtlas)
|
|
{
|
|
// Draw generated font texture atlas containing provided codepoints
|
|
DrawTexture(font.texture, 150, 100, BLACK);
|
|
DrawRectangleLines(150, 100, font.texture.width, font.texture.height, BLACK);
|
|
}
|
|
else
|
|
{
|
|
// Draw provided text with laoded font, containing all required codepoint glyphs
|
|
DrawTextEx(font, text, (Vector2) { 160, 110 }, 48, 5, BLACK);
|
|
}
|
|
|
|
DrawText("Press SPACE to toggle font atlas view!", 10, GetScreenHeight() - 30, 20, GRAY);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
UnloadFont(font); // Unload font
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Remove codepoint duplicates if requested
|
|
// WARNING: This process could be a bit slow if there text to process is very long
|
|
static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *codepointsResultCount)
|
|
{
|
|
int codepointsNoDupsCount = codepointCount;
|
|
int *codepointsNoDups = (int *)calloc(codepointCount, sizeof(int));
|
|
memcpy(codepointsNoDups, codepoints, codepointCount*sizeof(int));
|
|
|
|
// Remove duplicates
|
|
for (int i = 0; i < codepointsNoDupsCount; i++)
|
|
{
|
|
for (int j = i + 1; j < codepointsNoDupsCount; j++)
|
|
{
|
|
if (codepointsNoDups[i] == codepointsNoDups[j])
|
|
{
|
|
for (int k = j; k < codepointsNoDupsCount; k++) codepointsNoDups[k] = codepointsNoDups[k + 1];
|
|
|
|
codepointsNoDupsCount--;
|
|
j--;
|
|
}
|
|
}
|
|
}
|
|
|
|
// NOTE: The size of codepointsNoDups is the same as original array but
|
|
// only required positions are filled (codepointsNoDupsCount)
|
|
|
|
*codepointsResultCount = codepointsNoDupsCount;
|
|
return codepointsNoDups;
|
|
} |