mirror of https://github.com/mode777/rayjs.git
53 lines
1.9 KiB
JavaScript
53 lines
1.9 KiB
JavaScript
// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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initWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera mode");
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// Define the camera to look into our 3d world
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const position = new Vector3(0,10,10);
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const target = new Vector3(0,0,0);
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const up = new Vector3(0,1,0);
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const camera = new Camera3D(position,target,up, 45, CAMERA_PERSPECTIVE);
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const cubePosition = new Vector3(0,0,0);
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setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!windowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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beginDrawing();
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clearBackground(RAYWHITE);
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beginMode3D(camera);
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drawCube(cubePosition, 2.0, 2.0, 2.0, RED);
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drawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON);
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drawGrid(10, 1.0);
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endMode3D();
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drawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY);
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drawFPS(10, 10);
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endDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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closeWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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