mirror of https://github.com/mode777/rayjs.git
58 lines
2.4 KiB
JavaScript
58 lines
2.4 KiB
JavaScript
/*******************************************************************************************
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*
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* raylib [audio] example - Sound loading and playing
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*
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* Example originally created with raylib 1.1, last time updated with raylib 3.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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// Initialization
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//--------------------------------------------------------------------------------------
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let screenWidth = 800;
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let screenHeight = 450;
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initWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
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initAudioDevice(); // Initialize audio device
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const fxWav = loadSound("resources/sound.wav"); // Load WAV audio file
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const fxOgg = loadSound("resources/target.ogg"); // Load OGG audio file
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setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!windowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (isKeyPressed(KEY_SPACE)) playSound(fxWav); // Play WAV sound
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if (isKeyPressed(KEY_ENTER)) playSound(fxOgg); // Play OGG sound
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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beginDrawing();
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clearBackground(RAYWHITE);
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drawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
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drawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
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endDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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unloadSound(fxWav); // Unload sound data
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unloadSound(fxOgg); // Unload sound data
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closeAudioDevice(); // Close audio device
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closeWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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