mirror of https://github.com/mode777/rayjs.git
25 lines
565 B
GLSL
25 lines
565 B
GLSL
#version 100
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// Input vertex attributes
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attribute vec3 vertexPosition;
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// Input uniform values
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uniform mat4 matProjection;
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uniform mat4 matView;
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// Output vertex attributes (to fragment shader)
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varying vec3 fragPosition;
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void main()
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{
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// Calculate fragment position based on model transformations
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fragPosition = vertexPosition;
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// Remove translation from the view matrix
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mat4 rotView = mat4(mat3(matView));
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vec4 clipPos = matProjection*rotView*vec4(vertexPosition, 1.0);
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// Calculate final vertex position
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gl_Position = clipPos;
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}
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