mirror of https://github.com/mode777/rayjs.git
88 lines
3.2 KiB
JavaScript
88 lines
3.2 KiB
JavaScript
/*******************************************************************************************
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*
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* raylib [audio] example - Music playing (streaming)
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*
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* Example originally created with raylib 1.3, last time updated with raylib 4.0
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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initWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
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initAudioDevice(); // Initialize audio device
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const music = loadMusicStream("resources/country.mp3");
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playMusicStream(music);
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let timePlayed = 0.0; // Time played normalized [0.0f..1.0f]
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let pause = false; // Music playing paused
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setTargetFPS(30); // Set our game to run at 30 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!windowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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updateMusicStream(music); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (isKeyPressed(KEY_SPACE))
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{
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stopMusicStream(music);
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playMusicStream(music);
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}
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// Pause/Resume music playing
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if (isKeyPressed(KEY_P))
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{
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pause = !pause;
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if (pause) pauseMusicStream(music);
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else resumeMusicStream(music);
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}
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// Get normalized time played for current music stream
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timePlayed = getMusicTimePlayed(music)/getMusicTimeLength(music);
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if (timePlayed > 1.0) timePlayed = 1.0; // Make sure time played is no longer than music
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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beginDrawing();
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clearBackground(RAYWHITE);
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drawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
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drawRectangle(200, 200, 400, 12, LIGHTGRAY);
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drawRectangle(200, 200, (timePlayed*400.0), 12, MAROON);
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drawRectangleLines(200, 200, 400, 12, GRAY);
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drawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
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drawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
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endDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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unloadMusicStream(music); // Unload music stream buffers from RAM
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closeAudioDevice(); // Close audio device (music streaming is automatically stopped)
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closeWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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