mirror of https://github.com/mode777/rayjs.git
133 lines
4.8 KiB
JavaScript
133 lines
4.8 KiB
JavaScript
/*******************************************************************************************
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*
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* raylib [audio] example - Module playing (streaming)
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*
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* Example originally created with raylib 1.5, last time updated with raylib 3.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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const MAX_CIRCLES = 64
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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setConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
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initWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
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initAudioDevice(); // Initialize audio device
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const colors = [ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
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YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE];
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// Creates some circles for visual effect
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const circles = new Array(MAX_CIRCLES).fill({});
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for (let i = MAX_CIRCLES - 1; i >= 0; i--)
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{
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circles[i].alpha = 0.0;
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circles[i].radius = getRandomValue(10, 40);
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circles[i].position = new Vector2(0,0)
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circles[i].position.x = getRandomValue(circles[i].radius, (screenWidth - circles[i].radius));
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circles[i].position.y = getRandomValue(circles[i].radius, (screenHeight - circles[i].radius));
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circles[i].speed = getRandomValue(1, 100)/2000.0;
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circles[i].color = colors[getRandomValue(0, 13)];
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}
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const music = loadMusicStream("resources/mini1111.xm");
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music.looping = false;
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const pitch = 1.0;
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playMusicStream(music);
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let timePlayed = 0.0;
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let pause = false;
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setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!windowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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updateMusicStream(music); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (isKeyPressed(KEY_SPACE))
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{
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stopMusicStream(music);
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playMusicStream(music);
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}
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// Pause/Resume music playing
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if (isKeyPressed(KEY_P))
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{
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pause = !pause;
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if (pause) pauseMusicStream(music);
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else resumeMusicStream(music);
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}
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if (isKeyDown(KEY_DOWN)) pitch -= 0.01;
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else if (isKeyDown(KEY_UP)) pitch += 0.01;
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setMusicPitch(music, pitch);
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// Get timePlayed scaled to bar dimensions
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timePlayed = getMusicTimePlayed(music) / getMusicTimeLength(music) * (screenWidth - 40);
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// Color circles animation
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for (let i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
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{
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circles[i].alpha += circles[i].speed;
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circles[i].radius += circles[i].speed*10.0;
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if (circles[i].alpha > 1.0) circles[i].speed *= -1;
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if (circles[i].alpha <= 0.0)
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{
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circles[i].alpha = 0.0;
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circles[i].radius = getRandomValue(10, 40);
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circles[i].position.x = getRandomValue(circles[i].radius, (screenWidth - circles[i].radius));
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circles[i].position.y = getRandomValue(circles[i].radius, (screenHeight - circles[i].radius));
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circles[i].color = colors[getRandomValue(0, 13)];
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circles[i].speed = getRandomValue(1, 100) / 2000.0;
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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beginDrawing();
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clearBackground(RAYWHITE);
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for (let i = MAX_CIRCLES - 1; i >= 0; i--)
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{
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drawCircleV(circles[i].position, circles[i].radius, fade(circles[i].color, circles[i].alpha));
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}
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// Draw time bar
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drawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
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drawRectangle(20, screenHeight - 20 - 12, timePlayed, 12, MAROON);
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drawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
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endDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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unloadMusicStream(music); // Unload music stream buffers from RAM
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closeAudioDevice(); // Close audio device (music streaming is automatically stopped)
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closeWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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