mirror of https://github.com/mode777/rayjs.git
48 lines
2.0 KiB
JavaScript
48 lines
2.0 KiB
JavaScript
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const screenWidth = 800;
|
|
const screenHeight = 450;
|
|
|
|
initWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
|
|
|
|
let ballPosition = new Vector2(-100.0, -100.0);
|
|
let ballColor = DARKBLUE;
|
|
|
|
setTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//---------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!windowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
ballPosition = getMousePosition();
|
|
|
|
if (isMouseButtonPressed(MOUSE_BUTTON_LEFT)) ballColor = MAROON;
|
|
else if (isMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) ballColor = LIME;
|
|
else if (isMouseButtonPressed(MOUSE_BUTTON_RIGHT)) ballColor = DARKBLUE;
|
|
else if (isMouseButtonPressed(MOUSE_BUTTON_SIDE)) ballColor = PURPLE;
|
|
else if (isMouseButtonPressed(MOUSE_BUTTON_EXTRA)) ballColor = YELLOW;
|
|
else if (isMouseButtonPressed(MOUSE_BUTTON_FORWARD)) ballColor = ORANGE;
|
|
else if (isMouseButtonPressed(MOUSE_BUTTON_BACK)) ballColor = BEIGE;
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
beginDrawing();
|
|
|
|
clearBackground(RAYWHITE);
|
|
|
|
drawCircleV(ballPosition, 40, ballColor);
|
|
|
|
drawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
|
|
|
|
endDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
closeWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|