rayjs/examples/audio/audio_module_playing.js

133 lines
4.8 KiB
JavaScript

/*******************************************************************************************
*
* raylib [audio] example - Module playing (streaming)
*
* Example originally created with raylib 1.5, last time updated with raylib 3.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
const MAX_CIRCLES = 64
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
setConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
initWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
initAudioDevice(); // Initialize audio device
const colors = [ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE];
// Creates some circles for visual effect
const circles = new Array(MAX_CIRCLES).fill({});
for (let i = MAX_CIRCLES - 1; i >= 0; i--)
{
circles[i].alpha = 0.0;
circles[i].radius = getRandomValue(10, 40);
circles[i].position = new Vector2(0,0)
circles[i].position.x = getRandomValue(circles[i].radius, (screenWidth - circles[i].radius));
circles[i].position.y = getRandomValue(circles[i].radius, (screenHeight - circles[i].radius));
circles[i].speed = getRandomValue(1, 100)/2000.0;
circles[i].color = colors[getRandomValue(0, 13)];
}
const music = loadMusicStream("resources/mini1111.xm");
music.looping = false;
const pitch = 1.0;
playMusicStream(music);
let timePlayed = 0.0;
let pause = false;
setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!windowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
updateMusicStream(music); // Update music buffer with new stream data
// Restart music playing (stop and play)
if (isKeyPressed(KEY_SPACE))
{
stopMusicStream(music);
playMusicStream(music);
}
// Pause/Resume music playing
if (isKeyPressed(KEY_P))
{
pause = !pause;
if (pause) pauseMusicStream(music);
else resumeMusicStream(music);
}
if (isKeyDown(KEY_DOWN)) pitch -= 0.01;
else if (isKeyDown(KEY_UP)) pitch += 0.01;
setMusicPitch(music, pitch);
// Get timePlayed scaled to bar dimensions
timePlayed = getMusicTimePlayed(music) / getMusicTimeLength(music) * (screenWidth - 40);
// Color circles animation
for (let i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
{
circles[i].alpha += circles[i].speed;
circles[i].radius += circles[i].speed*10.0;
if (circles[i].alpha > 1.0) circles[i].speed *= -1;
if (circles[i].alpha <= 0.0)
{
circles[i].alpha = 0.0;
circles[i].radius = getRandomValue(10, 40);
circles[i].position.x = getRandomValue(circles[i].radius, (screenWidth - circles[i].radius));
circles[i].position.y = getRandomValue(circles[i].radius, (screenHeight - circles[i].radius));
circles[i].color = colors[getRandomValue(0, 13)];
circles[i].speed = getRandomValue(1, 100) / 2000.0;
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
beginDrawing();
clearBackground(RAYWHITE);
for (let i = MAX_CIRCLES - 1; i >= 0; i--)
{
drawCircleV(circles[i].position, circles[i].radius, fade(circles[i].color, circles[i].alpha));
}
// Draw time bar
drawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
drawRectangle(20, screenHeight - 20 - 12, timePlayed, 12, MAROON);
drawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
endDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
unloadMusicStream(music); // Unload music stream buffers from RAM
closeAudioDevice(); // Close audio device (music streaming is automatically stopped)
closeWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------