// Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; initWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input"); const ballPosition = new Vector2(screenWidth/2, screenHeight/2); setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!windowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (isKeyDown(KEY_RIGHT)) ballPosition.x += 2; if (isKeyDown(KEY_LEFT)) ballPosition.x -= 2; if (isKeyDown(KEY_UP)) ballPosition.y -= 2; if (isKeyDown(KEY_DOWN)) ballPosition.y += 2; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- beginDrawing(); clearBackground(RAYWHITE); drawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY); drawCircleV(ballPosition, 50, MAROON); endDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- closeWindow(); // Close window and OpenGL context //--------------------------------------------------------------------------------------