/******************************************************************************************* * * raylib [audio] example - Sound loading and playing * * Example originally created with raylib 1.1, last time updated with raylib 3.5 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) * ********************************************************************************************/ // Initialization //-------------------------------------------------------------------------------------- let screenWidth = 800; let screenHeight = 450; initWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing"); initAudioDevice(); // Initialize audio device const fxWav = loadSound("resources/sound.wav"); // Load WAV audio file const fxOgg = loadSound("resources/target.ogg"); // Load OGG audio file setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!windowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (isKeyPressed(KEY_SPACE)) playSound(fxWav); // Play WAV sound if (isKeyPressed(KEY_ENTER)) playSound(fxOgg); // Play OGG sound //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- beginDrawing(); clearBackground(RAYWHITE); drawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY); drawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY); endDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- unloadSound(fxWav); // Unload sound data unloadSound(fxOgg); // Unload sound data closeAudioDevice(); // Close audio device closeWindow(); // Close window and OpenGL context //--------------------------------------------------------------------------------------