// Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; initWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera mode"); // Define the camera to look into our 3d world const position = new Vector3(0,10,10); const target = new Vector3(0,0,0); const up = new Vector3(0,1,0); const camera = new Camera3D(position,target,up, 45, CAMERA_PERSPECTIVE); const cubePosition = new Vector3(0,0,0); setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!windowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- beginDrawing(); clearBackground(RAYWHITE); beginMode3D(camera); drawCube(cubePosition, 2.0, 2.0, 2.0, RED); drawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON); drawGrid(10, 1.0); endMode3D(); drawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY); drawFPS(10, 10); endDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- closeWindow(); // Close window and OpenGL context //--------------------------------------------------------------------------------------