/******************************************************************************************* * * raylib [shapes] example - Draw raylib logo using basic shapes * * Example originally created with raylib 1.0, last time updated with raylib 1.0 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) * ********************************************************************************************/ // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; initWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes"); setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!windowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- beginDrawing(); clearBackground(RAYWHITE); drawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK); drawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, GOLD); drawText("rayjs", screenWidth/2 - 38, screenHeight/2 + 48, 50, BLACK); drawText("this is NOT a texture!", 350, 370, 10, GRAY); endDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- closeWindow(); // Close window and OpenGL context //--------------------------------------------------------------------------------------