// Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; const MAX_BUILDINGS = 100 initWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); const player = new Rectangle(400, 280, 40, 40); const buildings = new Array(MAX_BUILDINGS); const buildColors = new Array(MAX_BUILDINGS); let spacing = 0; for (let i = 0; i < MAX_BUILDINGS; i++) { const height = getRandomValue(100, 800) buildings[i] = new Rectangle( -6000.0 + spacing, screenHeight - 130.0 - height, getRandomValue(50, 200), height) spacing += buildings[i].width; buildColors[i] = new Color(getRandomValue(200, 240), getRandomValue(200, 240), getRandomValue(200, 250), 255); } const camera = new Camera2D(new Vector2(screenWidth/2.0, screenHeight/2.0),new Vector2(player.x + 20.0, player.y + 20.0), 0, 1) setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!windowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // Player movement if (isKeyDown(KEY_RIGHT)) player.x += 2; else if (isKeyDown(KEY_LEFT)) player.x -= 2; // Camera target follows player const cameraTarget = new Vector2(player.x + 20, player.y + 20); camera.target = cameraTarget; // Camera rotation controls if (isKeyDown(KEY_A)) camera.rotation--; else if (isKeyDown(KEY_S)) camera.rotation++; // Limit camera rotation to 80 degrees (-40 to 40) if (camera.rotation > 40) camera.rotation = 40; else if (camera.rotation < -40) camera.rotation = -40; // Camera zoom controls camera.zoom += (getMouseWheelMove()*0.05); if (camera.zoom > 3.0) camera.zoom = 3.0; else if (camera.zoom < 0.1) camera.zoom = 0.1; // Camera reset (zoom and rotation) if (isKeyPressed(KEY_R)) { camera.zoom = 1.0; camera.rotation = 0.0; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- beginDrawing(); clearBackground(RAYWHITE); beginMode2D(camera); drawRectangle(-6000, 320, 13000, 8000, DARKGRAY); for (let i = 0; i < MAX_BUILDINGS; i++) drawRectangleRec(buildings[i], buildColors[i]); drawRectangleRec(player, RED); drawLine(cameraTarget.x, -screenHeight*10, cameraTarget.x, screenHeight*10, GREEN); drawLine(-screenWidth*10, cameraTarget.y, screenWidth*10, cameraTarget.y, GREEN); endMode2D(); drawText("SCREEN AREA", 640, 10, 20, RED); drawRectangle(0, 0, screenWidth, 5, RED); drawRectangle(0, 5, 5, screenHeight - 10, RED); drawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED); drawRectangle(0, screenHeight - 5, screenWidth, 5, RED); drawRectangle( 10, 10, 250, 113, fade(SKYBLUE, 0.5)); drawRectangleLines( 10, 10, 250, 113, BLUE); drawText("Free 2d camera controls:", 20, 20, 10, BLACK); drawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY); drawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY); drawText("- A / S to Rotate", 40, 80, 10, DARKGRAY); drawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY); endDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- closeWindow(); // Close window and OpenGL context //--------------------------------------------------------------------------------------