import * as rlc from "raylib.core" // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rlc.initWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input"); const ballPosition = new rlc.Vector2(screenWidth/2, screenHeight/2); rlc.setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rlc.windowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (rlc.isKeyDown(rlc.KEY_RIGHT)) ballPosition.x += 2; if (rlc.isKeyDown(rlc.KEY_LEFT)) ballPosition.x -= 2; if (rlc.isKeyDown(rlc.KEY_UP)) ballPosition.y -= 2; if (rlc.isKeyDown(rlc.KEY_DOWN)) ballPosition.y += 2; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rlc.beginDrawing(); rlc.clearBackground(rlc.RAYWHITE); rlc.drawText("move the ball with arrow keys", 10, 10, 20, rlc.DARKGRAY); rlc.drawCircleV(ballPosition, 50, rlc.MAROON); rlc.endDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- rlc.closeWindow(); // Close window and OpenGL context //--------------------------------------------------------------------------------------