Texture generator example

This commit is contained in:
Alexander Klingenbeck 2023-06-28 23:22:00 +02:00
parent a3907ad561
commit 933faae1e9
5 changed files with 102 additions and 2 deletions

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@ -299,7 +299,9 @@ function main(){
}
getStruct(api.structs, "RenderTexture")!.binding = {
properties: {
id: { get: true }
id: { get: true },
texture: { get: true },
depth: { get: true },
},
aliases: getAliases(api.aliases, "RenderTexture")
//destructor: "UnloadRenderTexture"

70
examples/gen.js Normal file
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@ -0,0 +1,70 @@
initWindow(100,100,"Gen")
const input = [["orange",ORANGE],["green", LIME], ["purple", PURPLE],["red", MAROON], ["lightgrey", LIGHTGRAY], ["grey", GRAY], ["blue", BLUE]]
input.forEach(t => {
traceLog(LOG_INFO, t)
const [name, color] = t
const outDir = "../build/out/"
createPlaceholder(128,128,color, 64, 32, `${outDir}grid_128_${name}.png`)
createPlaceholder(64,64,color, 32, 16, `${outDir}grid_64_${name}.png`)
createPlaceholder(32,32,color, 16, 8, `${outDir}grid_32_${name}.png`)
createDoor(128,128, color, `${outDir}door_${name}.png`)
createWindow(128,128, color, `${outDir}window_${name}.png`)
});
closeWindow()
function createDoor(sizex, sizey, color, filename){
const img = genImageColor(sizex, sizey, color)
drawGrid(img, sizex, sizey, 8, blend(color, WHITE, 0.12))
drawGrid(img, sizex, sizey, 16, blend(color, WHITE, 0.25))
drawGrid(img, sizex, sizey, 32, blend(color, WHITE, 0.5))
imageDrawLine(img, 0,0,sizex,0, WHITE)
imageDrawLine(img, 0,0,0,sizey, WHITE)
imageDrawText(img, `Door 48x64`, 2, 1, 10, WHITE)
imageDrawRectangle(img, 40, 64, 48, 64, blend(color, BLACK, 0.5))
imageDrawRectangleLines(img, new Rectangle(40,64,48,64+1),1,WHITE)
exportImage(img, filename)
unloadImage(img)
}
function createWindow(sizex, sizey, color, filename){
const img = genImageColor(sizex, sizey, color)
drawGrid(img, sizex, sizey, 8, blend(color, WHITE, 0.12))
drawGrid(img, sizex, sizey, 16, blend(color, WHITE, 0.25))
drawGrid(img, sizex, sizey, 32, blend(color, WHITE, 0.5))
imageDrawLine(img, 0,0,sizex,0, WHITE)
imageDrawLine(img, 0,0,0,sizey, WHITE)
imageDrawText(img, `Window 32x48`, 2, 1, 10, WHITE)
imageDrawRectangle(img, 48, 48, 32, 48, blend(color, BLACK, 0.5))
imageDrawRectangleLines(img, new Rectangle(48,48,32,48),1,WHITE)
exportImage(img, filename)
unloadImage(img)
}
function createPlaceholder(sizex, sizey, color, grid, subgrid, filename){
const img = genImageColor(sizex, sizey, color)
drawGrid(img, sizex, sizey, subgrid, blend(color, WHITE, 0.25))
drawGrid(img, sizex, sizey, grid, blend(color, WHITE, 0.5))
imageDrawLine(img, 0,0,sizex,0, WHITE)
imageDrawLine(img, 0,0,0,sizey, WHITE)
imageDrawText(img, `${sizex}x${sizey}`, 2, 1, 10, WHITE)
exportImage(img, filename)
unloadImage(img)
}
function drawGrid(img, w,h,size,color){
for (let y = 0; y < h; y+=size) {
imageDrawLine(img, 0, y, w, y, color)
}
for (let x = 0; x < w; x+=size) {
imageDrawLine(img, x, 0, x, h, color)
}
}
function blend(c1, c2, alpha){
const b = (v1, v2) => v1 * (1-alpha) + v2 * alpha
return new Color(b(c1.r,c2.r), b(c1.g, c2.g), b(c1.b, c2.b), c1.a)
}

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@ -99,6 +99,10 @@ declare var Texture: {
interface RenderTexture {
/** OpenGL framebuffer object id */
id: number,
/** Color buffer attachment texture */
texture: Texture,
/** Depth buffer attachment texture */
depth: Texture,
}
declare var RenderTexture: {
prototype: RenderTexture;

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@ -1237,7 +1237,9 @@ function main() {
};
getStruct(api.structs, "RenderTexture").binding = {
properties: {
id: { get: true }
id: { get: true },
texture: { get: true },
depth: { get: true },
},
aliases: getAliases(api.aliases, "RenderTexture")
//destructor: "UnloadRenderTexture"

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@ -639,8 +639,30 @@ static JSValue js_RenderTexture_get_id(JSContext* ctx, JSValueConst this_val) {
return ret;
}
static JSValue js_RenderTexture_get_texture(JSContext* ctx, JSValueConst this_val) {
RenderTexture* ptr = JS_GetOpaque2(ctx, this_val, js_RenderTexture_class_id);
Texture texture = ptr->texture;
Texture* ret_ptr = (Texture*)js_malloc(ctx, sizeof(Texture));
*ret_ptr = texture;
JSValue ret = JS_NewObjectClass(ctx, js_Texture_class_id);
JS_SetOpaque(ret, ret_ptr);
return ret;
}
static JSValue js_RenderTexture_get_depth(JSContext* ctx, JSValueConst this_val) {
RenderTexture* ptr = JS_GetOpaque2(ctx, this_val, js_RenderTexture_class_id);
Texture depth = ptr->depth;
Texture* ret_ptr = (Texture*)js_malloc(ctx, sizeof(Texture));
*ret_ptr = depth;
JSValue ret = JS_NewObjectClass(ctx, js_Texture_class_id);
JS_SetOpaque(ret, ret_ptr);
return ret;
}
static const JSCFunctionListEntry js_RenderTexture_proto_funcs[] = {
JS_CGETSET_DEF("id",js_RenderTexture_get_id,NULL),
JS_CGETSET_DEF("texture",js_RenderTexture_get_texture,NULL),
JS_CGETSET_DEF("depth",js_RenderTexture_get_depth,NULL),
JS_PROP_STRING_DEF("[Symbol.toStringTag]","RenderTexture", JS_PROP_CONFIGURABLE),
};