Integrate raylib

This commit is contained in:
Alexander Klingenbeck (SHS DI SY R&D DEV4) 2023-05-04 17:00:22 +02:00
parent efea7ecfcd
commit 36d9b17c44
14 changed files with 362 additions and 246 deletions

11
.gitmodules vendored
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@ -1,16 +1,7 @@
[submodule "thirdparty/SDL"]
path = thirdparty/SDL
url = https://github.com/libsdl-org/SDL.git
branch = tags/release-2.26.5
[submodule "thirdparty/quickjs"]
path = thirdparty/quickjs
url = https://github.com/bellard/quickjs.git
[submodule "thirdparty/corrade"]
path = thirdparty/corrade
url = https://github.com/mosra/corrade.git
[submodule "thirdparty/magnum"]
path = thirdparty/magnum
url = https://github.com/mosra/magnum.git
[submodule "thirdparty/raylib"]
path = thirdparty/raylib
url = https://github.com/raysan5/raylib.git
branch = tags/4.5.0

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@ -2,6 +2,7 @@
"files.associations": {
"sdl.h": "c",
"vs.sc.mtl.bin.h": "c",
"embedded_shader.h": "c"
"embedded_shader.h": "c",
"common.h": "c"
}
}

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@ -1,23 +1,8 @@
cmake_minimum_required(VERSION 3.1)
project(my-game)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
message("=== Configure SDL2 ===")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/SDL EXCLUDE_FROM_ALL)
message("=== Configure Corrade ===")
set(CORRADE_BUILD_STATIC ON CACHE BOOL "" FORCE)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/corrade EXCLUDE_FROM_ALL)
message("=== Configure Magnum ===")
# Add Magnum as a subproject, enable Sdl2Application
set(MAGNUM_BUILD_STATIC ON CACHE BOOL "" FORCE)
set(MAGNUM_WITH_SDL2APPLICATION ON CACHE BOOL "" FORCE)
# hack to force magnum to link against static sdl
add_library(SDL2::SDL2 ALIAS SDL2-static)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/magnum EXCLUDE_FROM_ALL)
message("=== Configure raylib ===")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/raylib EXCLUDE_FROM_ALL)
message("=== Configure QuickJS ===")
# add quickjs
@ -46,8 +31,8 @@ target_include_directories(quickjs
)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
file(GLOB files src/*.cpp)
file(GLOB files src/*.c)
add_executable(${CMAKE_PROJECT_NAME} ${files})
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE include)
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE src)
target_link_libraries(${CMAKE_PROJECT_NAME} Magnum::Magnum Magnum::GL Magnum::Sdl2Application Magnum::Shaders quickjs)
target_link_libraries(${CMAKE_PROJECT_NAME} quickjs raylib)

8
bindings.json Normal file
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@ -0,0 +1,8 @@
[
{
"header": "raylib_core",
"functions": [
{ "name": "SetWindowTitle", "jsName": "setWindowTitle" }
]
}
]

94
generate_bindings.js Normal file
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@ -0,0 +1,94 @@
// Run with Node.js
const fs = require('fs');
let api, bindings
async function main(){
api = await readJson('thirdparty/raylib/parser/output/raylib_api.json')
bindings = await readJson('bindings.json')
const headers = bindings.map(generateModule)
bindings.forEach(async (header,i) => {
await writeFile(`js_${header.header}.h`, headers[i])
});
}
class FunctionList {
definitions = []
addFunctionDef(name, args, funcname){
this.definitions.push(``)
}
}
const generateModule = (mod) => {
}
const generateFunction = (func) => {
const api = findFunction(func.name)
}
const findFunction = (name) => findIn(api.functions,name)
const findIn = (arr, name) => arr.find(x => x.name == name)
async function readJson(path){
const c = await readFile(path)
return JSON.parse(c)
}
function readFile(path) {
const p = new Promise((res,rej) => {
fs.readFile(path, 'utf8', (err,data) => {
if(err) rej(error)
else res(data)
})
})
return p
}
function writeFile(path, data){
return new Promise((res, rej) => {
fs.writeFile(path, data, (err) => {
if(err) rej(err)
else res()
})
})
}
function templateHeader(name, content){
const res = `
#ifndef JS_${name}
#define JS_${name}
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <quickjs.h>
${content}
static int js_${name}_init(JSContext *ctx, JSModuleDef *m){
JS_SetModuleExportList(ctx, m, js_${name}_funcs,
countof(js_${name}_funcs));
}
JSModuleDef *js_init_module_${name}(JSContext *ctx, const char *module_name)
{
JSModuleDef *m;
m = JS_NewCModule(ctx, module_name, js_${name}_init);
if (!m)
return NULL;
return m;
}
#endif
`
}
main()

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@ -13,9 +13,6 @@ int app_init_quickjs(int argc, char** argv);
int app_update_quickjs();
int app_dispose_quickjs();
// utiles
char* app_read_file(const char* filename, size_t* out_size);
#ifdef __cplusplus
}
#endif

71
src/main.c Normal file
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@ -0,0 +1,71 @@
/*******************************************************************************************
*
* raylib [core] example - Basic window
*
* Welcome to raylib!
*
* To test examples, just press F6 and execute raylib_compile_execute script
* Note that compiled executable is placed in the same folder as .c file
*
* You can find all basic examples on C:\raylib\raylib\examples folder or
* raylib official webpage: www.raylib.com
*
* Enjoy using raylib. :)
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include "common.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(int argc, char ** argv)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
app_init_quickjs(argc, argv);
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
app_update_quickjs();
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -1,61 +0,0 @@
#include <Magnum/GL/Buffer.h>
#include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/GL/Mesh.h>
#include <Magnum/Math/Color.h>
#include <Magnum/Platform/Sdl2Application.h>
#include <Magnum/Shaders/VertexColorGL.h>
#include <common.h>
using namespace Magnum;
using namespace Magnum::GL;
using namespace Magnum::Shaders;
using namespace Magnum::Platform;
using namespace Math::Literals;
class MyApplication: public Platform::Application {
public:
explicit MyApplication(const Arguments& arguments);
private:
void drawEvent() override;
Mesh _mesh;
VertexColorGL2D _shader;
};
MyApplication::MyApplication(const Arguments& arguments):
Application(
arguments,
Configuration()
.setTitle("Magnum Triangle Example")
.setSize(Vector2i{640,480})
.setWindowFlags(Sdl2Application::Configuration::WindowFlag::Resizable))
{
app_init_quickjs(arguments.argc, arguments.argv);
struct TriangleVertex {
Vector2 position;
Color3 color;
};
const TriangleVertex vertices[]{
{{-0.5f, -0.5f}, 0xff0000_rgbf}, /* Left vertex, red color */
{{ 0.5f, -0.5f}, 0x00ff00_rgbf}, /* Right vertex, green color */
{{ 0.0f, 0.5f}, 0x0000ff_rgbf} /* Top vertex, blue color */
};
_mesh.setCount(Containers::arraySize(vertices))
.addVertexBuffer(Buffer(vertices), 0,
VertexColorGL2D::Position(),
VertexColorGL2D::Color3());
}
void MyApplication::drawEvent() {
defaultFramebuffer.clear(FramebufferClear::Color);
app_update_quickjs();
_shader.draw(_mesh);
swapBuffers();
}
MAGNUM_APPLICATION_MAIN(MyApplication)

182
src/quickjs.c Normal file
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@ -0,0 +1,182 @@
#include <quickjs.h>
#include <quickjs-libc.h>
#include <raylib.h>
#include "common.h"
static JSContext *JS_NewCustomContext(JSRuntime *rt);
static int eval_buf(JSContext *ctx, const void *buf, int buf_len,
const char *filename, int eval_flags);
static JSRuntime* rt;
static JSContext* ctx;
int app_init_quickjs(int argc, char** argv){
rt = JS_NewRuntime();
if (!rt)
{
fprintf(stderr, "qjs: cannot allocate JS runtime\n");
return -1;
}
js_std_set_worker_new_context_func(JS_NewCustomContext);
js_std_init_handlers(rt);
ctx = JS_NewCustomContext(rt);
if (!ctx) {
fprintf(stderr, "qjs: cannot allocate JS context\n");
return -1;
}
JS_SetModuleLoaderFunc(rt, NULL, js_module_loader, NULL);
js_std_add_helpers(ctx, argc, argv);
// const char *str = "import * as std from 'std';\n"
// "import * as os from 'os';\n"
// "globalThis.std = std;\n"
// "globalThis.os = os;\n";
// eval_buf(ctx, str, strlen(str), "<input>", JS_EVAL_TYPE_MODULE);
const char* filename = "main.js";
const char* buf = LoadFileText(filename);
size_t len = strlen(buf);
if (!buf) {
JS_ThrowReferenceError(ctx, "could not load module filename '%s'",
filename);
return -1;
}
int res = eval_buf(ctx, buf, len, "main", JS_EVAL_TYPE_MODULE);
if(res){
return res;
}
return 0;
}
int app_update_quickjs(){
JSContext *ctx1;
int err;
/* execute the pending jobs */
for(;;) {
err = JS_ExecutePendingJob(JS_GetRuntime(ctx), &ctx1);
if (err <= 0) {
if (err < 0) {
js_std_dump_error(ctx1);
}
break;
}
}
return 0;
}
int app_dispose_quickjs(){
js_std_free_handlers(rt);
JS_FreeContext(ctx);
JS_FreeRuntime(rt);
return 0;
}
/* also used to initialize the worker context */
static JSContext *JS_NewCustomContext(JSRuntime *rt)
{
JSContext *ctx;
ctx = JS_NewContext(rt);
if (!ctx)
return NULL;
/* system modules */
js_init_module_std(ctx, "std");
js_init_module_os(ctx, "os");
js_init_module_raylib_core(ctx, "raylib.core");
return ctx;
}
static const JSCFunctionListEntry js_raylib_core_funcs[] = {
JS_FUNC_DEF("beginDrawing", 0, js_raylib_core_beginDrawing);
// JS_CFUNC_DEF("exit", 1, js_std_exit ),
// JS_CFUNC_DEF("gc", 0, js_std_gc ),
// JS_CFUNC_DEF("evalScript", 1, js_evalScript ),
// JS_CFUNC_DEF("loadScript", 1, js_loadScript ),
// JS_CFUNC_DEF("getenv", 1, js_std_getenv ),
// JS_CFUNC_DEF("setenv", 1, js_std_setenv ),
// JS_CFUNC_DEF("unsetenv", 1, js_std_unsetenv ),
// JS_CFUNC_DEF("getenviron", 1, js_std_getenviron ),
// JS_CFUNC_DEF("urlGet", 1, js_std_urlGet ),
// JS_CFUNC_DEF("loadFile", 1, js_std_loadFile ),
// JS_CFUNC_DEF("strerror", 1, js_std_strerror ),
// JS_CFUNC_DEF("parseExtJSON", 1, js_std_parseExtJSON ),
// /* FILE I/O */
// JS_CFUNC_DEF("open", 2, js_std_open ),
// JS_CFUNC_DEF("popen", 2, js_std_popen ),
// JS_CFUNC_DEF("fdopen", 2, js_std_fdopen ),
// JS_CFUNC_DEF("tmpfile", 0, js_std_tmpfile ),
// JS_CFUNC_MAGIC_DEF("puts", 1, js_std_file_puts, 0 ),
// JS_CFUNC_DEF("printf", 1, js_std_printf ),
// JS_CFUNC_DEF("sprintf", 1, js_std_sprintf ),
// JS_PROP_INT32_DEF("SEEK_SET", SEEK_SET, JS_PROP_CONFIGURABLE ),
// JS_PROP_INT32_DEF("SEEK_CUR", SEEK_CUR, JS_PROP_CONFIGURABLE ),
// JS_PROP_INT32_DEF("SEEK_END", SEEK_END, JS_PROP_CONFIGURABLE ),
// JS_OBJECT_DEF("Error", js_std_error_props, countof(js_std_error_props), JS_PROP_CONFIGURABLE),
};
static int js_raylib_core_init(JSContext *ctx, JSModuleDef *m)
{
JSValue proto;
// /* FILE class */
// /* the class ID is created once */
// JS_NewClassID(&js_std_file_class_id);
// /* the class is created once per runtime */
// JS_NewClass(JS_GetRuntime(ctx), js_std_file_class_id, &js_std_file_class);
// proto = JS_NewObject(ctx);
// JS_SetPropertyFunctionList(ctx, proto, js_std_file_proto_funcs,
// countof(js_std_file_proto_funcs));
// JS_SetClassProto(ctx, js_std_file_class_id, proto);
JS_SetModuleExportList(ctx, m, js_raylib_core_funcs,
countof(js_raylib_core_funcs));
// JS_SetModuleExport(ctx, m, "in", js_new_std_file(ctx, stdin, FALSE, FALSE));
// JS_SetModuleExport(ctx, m, "out", js_new_std_file(ctx, stdout, FALSE, FALSE));
// JS_SetModuleExport(ctx, m, "err", js_new_std_file(ctx, stderr, FALSE, FALSE));
return 0;
}
JSModuleDef *js_init_module_raylib_core(JSContext *ctx, const char *module_name)
{
JSModuleDef *m;
m = JS_NewCModule(ctx, module_name, js_raylib_core_init);
if (!m)
return NULL;
return m;
}
static int eval_buf(JSContext *ctx, const void *buf, int buf_len,
const char *filename, int eval_flags)
{
JSValue val;
int ret;
if ((eval_flags & JS_EVAL_TYPE_MASK) == JS_EVAL_TYPE_MODULE) {
/* for the modules, we compile then run to be able to set
import.meta */
val = JS_Eval(ctx, (const char*)buf, buf_len, filename,
eval_flags | JS_EVAL_FLAG_COMPILE_ONLY);
if (!JS_IsException(val)) {
js_module_set_import_meta(ctx, val, 1, 1);
val = JS_EvalFunction(ctx, val);
}
} else {
val = JS_Eval(ctx, (const char*)buf, buf_len, filename, eval_flags);
}
if (JS_IsException(val)) {
js_std_dump_error(ctx);
ret = -1;
} else {
ret = 0;
}
JS_FreeValue(ctx, val);
return ret;
}

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@ -1,116 +0,0 @@
#include <quickjs.h>
#include <quickjs-libc.h>
#include "common.h"
static JSContext *JS_NewCustomContext(JSRuntime *rt);
static int eval_buf(JSContext *ctx, const void *buf, int buf_len,
const char *filename, int eval_flags);
static JSRuntime* rt;
static JSContext* ctx;
int app_init_quickjs(int argc, char** argv){
rt = JS_NewRuntime();
if (!rt)
{
fprintf(stderr, "qjs: cannot allocate JS runtime\n");
return -1;
}
js_std_set_worker_new_context_func(JS_NewCustomContext);
js_std_init_handlers(rt);
ctx = JS_NewCustomContext(rt);
if (!ctx) {
fprintf(stderr, "qjs: cannot allocate JS context\n");
return -1;
}
JS_SetModuleLoaderFunc(rt, NULL, js_module_loader, NULL);
js_std_add_helpers(ctx, argc, argv);
const char *str = "import * as std from 'std';\n"
"import * as os from 'os';\n"
"globalThis.std = std;\n"
"globalThis.os = os;\n";
eval_buf(ctx, str, strlen(str), "<input>", JS_EVAL_TYPE_MODULE);
const char* filename = "main.js";
size_t len;
const char* buf = app_read_file(filename, &len);
if (!buf) {
JS_ThrowReferenceError(ctx, "could not load module filename '%s'",
filename);
return -1;
}
int res = eval_buf(ctx, buf, len, "main", JS_EVAL_TYPE_MODULE);
if(res){
return res;
}
return 0;
}
int app_update_quickjs(){
JSContext *ctx1;
int err;
/* execute the pending jobs */
for(;;) {
err = JS_ExecutePendingJob(JS_GetRuntime(ctx), &ctx1);
if (err <= 0) {
if (err < 0) {
js_std_dump_error(ctx1);
}
break;
}
}
return 0;
}
int app_dispose_quickjs(){
js_std_free_handlers(rt);
JS_FreeContext(ctx);
JS_FreeRuntime(rt);
return 0;
}
/* also used to initialize the worker context */
static JSContext *JS_NewCustomContext(JSRuntime *rt)
{
JSContext *ctx;
ctx = JS_NewContext(rt);
if (!ctx)
return NULL;
/* system modules */
js_init_module_std(ctx, "std");
js_init_module_os(ctx, "os");
return ctx;
}
static int eval_buf(JSContext *ctx, const void *buf, int buf_len,
const char *filename, int eval_flags)
{
JSValue val;
int ret;
if ((eval_flags & JS_EVAL_TYPE_MASK) == JS_EVAL_TYPE_MODULE) {
/* for the modules, we compile then run to be able to set
import.meta */
val = JS_Eval(ctx, (const char*)buf, buf_len, filename,
eval_flags | JS_EVAL_FLAG_COMPILE_ONLY);
if (!JS_IsException(val)) {
js_module_set_import_meta(ctx, val, 1, 1);
val = JS_EvalFunction(ctx, val);
}
} else {
val = JS_Eval(ctx, (const char*)buf, buf_len, filename, eval_flags);
}
if (JS_IsException(val)) {
js_std_dump_error(ctx);
ret = -1;
} else {
ret = 0;
}
JS_FreeValue(ctx, val);
return ret;
}

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@ -1,33 +0,0 @@
#include "common.h"
// Function to read a file into a string
char* app_read_file(const char* filename, size_t* out_size) {
FILE* file = fopen(filename, "rb");
if (!file) {
fprintf(stderr, "Failed to open file: %s\n", filename);
return NULL;
}
// Get the file size
fseek(file, 0, SEEK_END);
long size = ftell(file);
if(out_size) *out_size = (size_t)size;
rewind(file);
// Allocate a buffer to hold the file contents
char* buffer = (char*) malloc(size + 1);
if (!buffer) {
fprintf(stderr, "Failed to allocate memory for file contents\n");
fclose(file);
return NULL;
}
// Read the file contents into the buffer
size_t bytesRead = fread(buffer, 1, size, file);
buffer[bytesRead] = '\0';
// Clean up
fclose(file);
return buffer;
}

1
thirdparty/SDL vendored

@ -1 +0,0 @@
Subproject commit ac13ca9ab691e13e8eebe9684740ddcb0d716203

1
thirdparty/corrade vendored

@ -1 +0,0 @@
Subproject commit 1408175dbff4c72c547aa44969f2f53769c01c40

1
thirdparty/magnum vendored

@ -1 +0,0 @@
Subproject commit bc1859f653e4dde58df1a1291cd75ce0325bcf30