mirror of https://github.com/mode777/rayjs.git
Add a lot of bindings
This commit is contained in:
parent
18a4850ea2
commit
0fe4f51330
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@ -33,28 +33,207 @@ function main(){
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},
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createConstructor: true
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})
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core_gen.addApiStructByName("Vector3", {
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properties: {
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x: { get: true, set: true },
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y: { get: true, set: true },
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z: { get: true, set: true },
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},
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createConstructor: true
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})
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core_gen.addApiStructByName("Ray", {
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properties: {
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position: { get: false, set: true },
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direction: { get: false, set: true },
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},
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createConstructor: true
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})
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core_gen.addApiStructByName("Camera2D",{
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properties: {
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offset: { get: false, set: true },
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target: { get: false, set: true },
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rotation: { get: true, set: true },
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zoom: { get: true, set: true },
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},
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createConstructor: true
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})
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core_gen.addApiStructByName("Matrix",{
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properties: {},
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createConstructor: false
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})
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// Window-related functions
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core_gen.addApiFunctionByName("InitWindow")
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core_gen.addApiFunctionByName("WindowShouldClose")
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core_gen.addApiFunctionByName("CloseWindow")
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core_gen.addApiFunctionByName("IsWindowReady")
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core_gen.addApiFunctionByName("IsWindowFullscreen")
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core_gen.addApiFunctionByName("IsWindowHidden")
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core_gen.addApiFunctionByName("IsWindowMinimized")
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core_gen.addApiFunctionByName("IsWindowMaximized")
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core_gen.addApiFunctionByName("IsWindowFocused")
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core_gen.addApiFunctionByName("IsWindowResized")
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core_gen.addApiFunctionByName("IsWindowState")
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core_gen.addApiFunctionByName("SetWindowState")
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core_gen.addApiFunctionByName("ClearWindowState")
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core_gen.addApiFunctionByName("ToggleFullscreen")
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core_gen.addApiFunctionByName("MaximizeWindow")
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core_gen.addApiFunctionByName("MinimizeWindow")
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core_gen.addApiFunctionByName("RestoreWindow")
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// SetWindowIcon
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// SetWindowIcons
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core_gen.addApiFunctionByName("SetWindowTitle")
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core_gen.addApiFunctionByName("SetWindowPosition")
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core_gen.addApiFunctionByName("SetWindowMonitor")
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core_gen.addApiFunctionByName("SetWindowMinSize")
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core_gen.addApiFunctionByName("SetWindowSize")
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core_gen.addApiFunctionByName("SetWindowOpacity")
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// GetWindowHandle
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core_gen.addApiFunctionByName("GetScreenWidth")
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core_gen.addApiFunctionByName("GetScreenHeight")
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core_gen.addApiFunctionByName("GetRenderWidth")
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core_gen.addApiFunctionByName("GetRenderHeight")
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core_gen.addApiFunctionByName("GetMonitorCount")
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core_gen.addApiFunctionByName("GetCurrentMonitor")
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core_gen.addApiFunctionByName("GetMonitorPosition")
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core_gen.addApiFunctionByName("GetMonitorWidth")
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core_gen.addApiFunctionByName("GetMonitorHeight")
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core_gen.addApiFunctionByName("GetMonitorPhysicalWidth")
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core_gen.addApiFunctionByName("GetMonitorPhysicalHeight")
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core_gen.addApiFunctionByName("GetMonitorRefreshRate")
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core_gen.addApiFunctionByName("GetWindowPosition")
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core_gen.addApiFunctionByName("GetWindowScaleDPI")
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core_gen.addApiFunctionByName("GetMonitorName")
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core_gen.addApiFunctionByName("SetClipboardText")
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core_gen.addApiFunctionByName("GetClipboardText")
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core_gen.addApiFunctionByName("EnableEventWaiting")
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core_gen.addApiFunctionByName("DisableEventWaiting")
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// Custom frame control functions
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// NOT SUPPORTED BECAUSE NEEDS COMPILER FLAG
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// Cursor-related functions
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core_gen.addApiFunctionByName("ShowCursor")
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core_gen.addApiFunctionByName("HideCursor")
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core_gen.addApiFunctionByName("IsCursorHidden")
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core_gen.addApiFunctionByName("EnableCursor")
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core_gen.addApiFunctionByName("DisableCursor")
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core_gen.addApiFunctionByName("IsCursorOnScreen")
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// Drawing related functions
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core_gen.addApiFunctionByName("ClearBackground")
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core_gen.addApiFunctionByName("BeginDrawing")
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core_gen.addApiFunctionByName("EndDrawing", null, { before: fun => fun.call("app_update_quickjs", []) })
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core_gen.addApiFunctionByName("InitWindow")
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core_gen.addApiFunctionByName("BeginMode2D")
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core_gen.addApiFunctionByName("EndMode2D")
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//core_gen.addApiFunctionByName("BeginMode3D")
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//core_gen.addApiFunctionByName("EndMode3D")
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//core_gen.addApiFunctionByName("BeginTextureMode")
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//core_gen.addApiFunctionByName("EndTextureMode")
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//core_gen.addApiFunctionByName("BeginShaderMode")
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//core_gen.addApiFunctionByName("EndShaderMode")
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core_gen.addApiFunctionByName("BeginBlendMode")
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core_gen.addApiFunctionByName("EndBlendMode")
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core_gen.addApiFunctionByName("BeginScissorMode")
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core_gen.addApiFunctionByName("EndScissorMode")
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//core_gen.addApiFunctionByName("BeginVrStereoMode")
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//core_gen.addApiFunctionByName("EndVrStereoMode")
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// VR Stereo config options
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//core_gen.addApiFunctionByName("LoadVrStereoConfig")
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//core_gen.addApiFunctionByName("UnloadVrStereoConfig")
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// Shader Management
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// core_gen.addApiFunctionByName("LoadShader")
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// core_gen.addApiFunctionByName("LoadShaderFromMemory")
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// core_gen.addApiFunctionByName("IsShaderReady")
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// core_gen.addApiFunctionByName("GetShaderLocation")
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// core_gen.addApiFunctionByName("GetShaderLocationAttrib")
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// core_gen.addApiFunctionByName("SetShaderValue")
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// core_gen.addApiFunctionByName("SetShaderValueV")
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// core_gen.addApiFunctionByName("SetShaderValueMatrix")
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// core_gen.addApiFunctionByName("SetShaderValueTexture")
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// // "UnloadShader" is destructor
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// ScreenSpaceRelatedFunctions
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//core_gen.addApiFunctionByName("GetMouseRay")
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//core_gen.addApiFunctionByName("GetCameraMatrix")
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core_gen.addApiFunctionByName("GetCameraMatrix2D")
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//core_gen.addApiFunctionByName("GetWorldToScreen")
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core_gen.addApiFunctionByName("GetScreenToWorld2D")
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//core_gen.addApiFunctionByName("GetScreenToWorldEx")
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core_gen.addApiFunctionByName("GetWorldToScreen2D")
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// Timing related functions
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core_gen.addApiFunctionByName("SetTargetFPS")
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core_gen.addApiFunctionByName("WindowShouldClose")
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core_gen.addApiFunctionByName("ClearBackground")
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core_gen.addApiFunctionByName("CloseWindow")
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core_gen.addApiFunctionByName("GetFPS")
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core_gen.addApiFunctionByName("GetFrameTime")
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core_gen.addApiFunctionByName("GetTime")
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// Misc functions
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core_gen.addApiFunctionByName("GetRandomValue")
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core_gen.addApiFunctionByName("SetRandomSeed")
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core_gen.addApiFunctionByName("TakeScreenshot")
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core_gen.addApiFunctionByName("SetConfigFlags")
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const traceLog = apiDesc.getFunction("TraceLog")
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if(!traceLog) throw new Error("TraceLog not found")
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traceLog.params.pop()
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core_gen.addApiFunction(traceLog)
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core_gen.addApiFunctionByName("SetTraceLogLevel")
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// Memory functions not supported on JS
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core_gen.addApiFunctionByName("OpenURL")
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// Callbacks not supported on JS
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// Files management functions
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//core_gen.addApiFunctionByName("LoadFileData")
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//core_gen.addApiFunctionByName("UnloadLoadFileData")
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//core_gen.addApiFunctionByName("SaveFileData")
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// Export data as code not needed
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core_gen.addApiFunctionByName("LoadFileText", null, { after: gen => gen.call("UnloadFileText", ["returnVal"]) })
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core_gen.addApiFunctionByName("SaveFileText")
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core_gen.addApiFunctionByName("FileExists")
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core_gen.addApiFunctionByName("DirectoryExists")
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core_gen.addApiFunctionByName("IsFileExtension")
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// TODO: Who needs to clean memory here?
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core_gen.addApiFunctionByName("GetFileLength")
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core_gen.addApiFunctionByName("GetFileExtension")
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core_gen.addApiFunctionByName("GetFileName")
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core_gen.addApiFunctionByName("GetFileNameWithoutExt")
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core_gen.addApiFunctionByName("GetDirectoryPath")
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core_gen.addApiFunctionByName("GetPrevDirectoryPath")
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core_gen.addApiFunctionByName("GetWorkingDirectory")
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core_gen.addApiFunctionByName("GetApplicationDirectory")
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core_gen.addApiFunctionByName("ChangeDirectory")
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core_gen.addApiFunctionByName("IsPathFile")
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//core_gen.addApiFunctionByName("LoadPathFiles")
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//core_gen.addApiFunctionByName("LoadPathFilesEx")
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// UnloadDirectoryFiles
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core_gen.addApiFunctionByName("IsFileDropped")
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//core_gen.addApiFunctionByName("LoadDroppedFiles")
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// UnloadDroppedFiles
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core_gen.addApiFunctionByName("GetFileModTime")
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core_gen.addApiFunctionByName("DrawText")
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core_gen.addApiFunctionByName("DrawLine")
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core_gen.addApiFunctionByName("DrawCircleV")
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core_gen.addApiFunctionByName("IsKeyDown")
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core_gen.addApiFunctionByName("IsKeyPressed")
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core_gen.addApiFunctionByName("GetMousePosition")
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core_gen.addApiFunctionByName("IsMouseButtonPressed")
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core_gen.addApiFunctionByName("GetMouseWheelMove")
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core_gen.addApiFunctionByName("DrawRectangle")
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core_gen.addApiFunctionByName("GetRandomValue")
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core_gen.addApiFunctionByName("DrawRectangleRec")
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core_gen.addApiFunctionByName("DrawRectangleLines")
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core_gen.addApiFunctionByName("Fade")
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api.defines.filter(x => x.type === "COLOR").map(x => ({ name: x.name, values: (x.value.match(/\{([^}]+)\}/) || "")[1].split(',').map(x => x.trim()) })).forEach(x => {
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core_gen.exportGlobalStruct("Color", x.name, x.values)
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})
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api.enums.find(x => x.name === "KeyboardKey")?.values.forEach(x => core_gen.exportGlobalConstant(x.name))
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api.enums.find(x => x.name === "MouseButton")?.values.forEach(x => core_gen.exportGlobalConstant(x.name))
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api.enums.find(x => x.name === "ConfigFlags")?.values.forEach(x => core_gen.exportGlobalConstant(x.name))
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api.enums.find(x => x.name === "BlendMode")?.values.forEach(x => core_gen.exportGlobalConstant(x.name))
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api.enums.find(x => x.name === "TraceLogLevel")?.values.forEach(x => core_gen.exportGlobalConstant(x.name))
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core_gen.writeTo("src/bindings/js_raylib_core.h")
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const texture_gen = new RayLibHeader("raylib_texture", apiDesc)
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@ -79,7 +79,8 @@ export abstract class GenericQuickJsGenerator<T extends QuickJsGenerator> extend
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jsToC(type: string, name: string, src: string, classIds: StructLookup = {}){
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switch (type) {
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case "const char *":
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this.statement(`${type} ${name} = JS_ToCString(ctx, ${src})`)
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case "char *":
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this.statement(`${type} ${name} = JS_ToCString(ctx, (const char *)${src})`)
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this.statement(`if(${name} == NULL) return JS_EXCEPTION`)
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break;
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case "float":
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@ -88,8 +89,9 @@ export abstract class GenericQuickJsGenerator<T extends QuickJsGenerator> extend
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this.statement(`${type} ${name} = (${type})_double_${name}`)
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break;
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case "int":
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case "unsigned int":
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this.statement(`${type} ${name}`)
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this.statement(`JS_ToInt32(ctx, &${name}, ${src})`)
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this.statement(`JS_ToInt32(ctx, (int *)&${name}, ${src})`)
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break;
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case "unsigned char":
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this.statement("int _int_"+name)
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@ -109,14 +111,20 @@ export abstract class GenericQuickJsGenerator<T extends QuickJsGenerator> extend
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switch (type) {
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case "int":
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case "unsigned char":
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case "long":
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this.declare(name,'JSValue', false, `JS_NewInt32(ctx, ${src})`)
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break;
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case "bool":
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this.declare(name, 'JSValue', false, `JS_NewBool(ctx, ${src})`)
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break;
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case "float":
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case "double":
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this.declare(name, 'JSValue', false, `JS_NewFloat64(ctx, ${src})`)
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break;
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case "const char *":
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case "char *":
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this.declare(name, 'JSValue', false, `JS_NewString(ctx, ${src})`)
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break;
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default:
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const classId = classIds[type]
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if(!classId) throw new Error("Cannot convert parameter type to Javascript: " + type)
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@ -196,7 +204,7 @@ export abstract class GenericQuickJsGenerator<T extends QuickJsGenerator> extend
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return body
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}
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jsStructGetter(structName: string, classId: string, field: string, type: string){
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jsStructGetter(structName: string, classId: string, field: string, type: string, classIds: StructLookup){
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const args = [{type: "JSContext*", name: "ctx" }, {type: "JSValueConst", name: "this_val"}]
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const fun = this.function(`js_${structName}_get_${field}`,"JSValue",args,true)
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fun.declare("ptr", structName+"*", false, `JS_GetOpaque2(ctx, this_val, ${classId})`)
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@ -204,19 +212,19 @@ export abstract class GenericQuickJsGenerator<T extends QuickJsGenerator> extend
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cond.returnExp("JS_EXCEPTION")
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})
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fun.declare(field, type, false, "ptr->"+field)
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fun.jsToJs(type, "ret", field)
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fun.jsToJs(type, "ret", field, classIds)
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fun.returnExp("ret")
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return fun
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}
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jsStructSetter(structName: string, classId: string, field: string, type: string){
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jsStructSetter(structName: string, classId: string, field: string, type: string, classIds: StructLookup){
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const args = [{type: "JSContext*", name: "ctx" }, {type: "JSValueConst", name: "this_val"},{type: "JSValueConst", name: "v"}]
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const fun = this.function(`js_${structName}_set_${field}`,"JSValue",args,true)
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fun.declare("ptr", structName+"*", false, `JS_GetOpaque2(ctx, this_val, ${classId})`)
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fun.if("!ptr", cond => {
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cond.returnExp("JS_EXCEPTION")
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})
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fun.jsToC(type, "value", "v");
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fun.jsToC(type, "value", "v", classIds);
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fun.statement("ptr->"+field+" = value")
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fun.returnExp("JS_UNDEFINED")
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return fun
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@ -226,11 +234,11 @@ export abstract class GenericQuickJsGenerator<T extends QuickJsGenerator> extend
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this.declare(structVar, structType+"*", false, `(${structType}*)JS_GetOpaque2(ctx, ${srcVar}, ${classId})`)
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}
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jsStructConstructor(structName: string, fields: FunctionArgument[], classId: string){
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jsStructConstructor(structName: string, fields: FunctionArgument[], classId: string, classIds: StructLookup){
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const body = this.jsBindingFunction(structName + "_constructor")
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for (let i = 0; i < fields.length; i++) {
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const para = fields[i]
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body.jsToC(para.type,para.name,"argv["+i+"]")
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body.jsToC(para.type,para.name,"argv["+i+"]", classIds)
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}
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body.declareStruct(structName, "_struct", fields.map(x => x.name))
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body.jsStructToOpq(structName,"_return","_struct", classId)
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@ -70,8 +70,8 @@ export class RayLibHeader extends QuickJsHeader {
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const el = options.properties[field]
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let _get: CodeGenerator | undefined = undefined
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let _set: CodeGenerator | undefined = undefined
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if(el.get) _get = this.structs.jsStructGetter(struct.name, classId, field, type)
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if(el.set) _set = this.structs.jsStructSetter(struct.name, classId, field, type)
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if(el.get) _get = this.structs.jsStructGetter(struct.name, classId, field, type, /*Be carefull when allocating memory in a getter*/{})
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if(el.set) _set = this.structs.jsStructSetter(struct.name, classId, field, type, this.structLookup)
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propDeclarations.jsGetSetDef(field, _get?.getTag("_name"), _set?.getTag("_name"))
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}
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}
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@ -84,7 +84,7 @@ export class RayLibHeader extends QuickJsHeader {
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this.moduleInit.call(classDecl.getTag("_name"), ["ctx", "m"])
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if(options?.createConstructor){
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const body = this.functions.jsStructConstructor(struct.name, struct.fields, classId)
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const body = this.functions.jsStructConstructor(struct.name, struct.fields, classId, this.structLookup)
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this.moduleInit.statement(`JSValue ${struct.name}_constr = JS_NewCFunction2(ctx, ${body.getTag("_name")},"${struct.name})", ${struct.fields.length}, JS_CFUNC_constructor_or_func, 0)`)
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this.moduleInit.call("JS_SetModuleExport", ["ctx","m", `"${struct.name}"`, struct.name+"_constr"])
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@ -16,99 +16,98 @@ let spacing = 0;
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for (let i = 0; i < MAX_BUILDINGS; i++)
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{
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buildings[i].width = rlc.getRandomValue(50, 200);
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buildings[i].height = rlc.getRandomValue(100, 800);
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buildings[i].y = screenHeight - 130.0 - buildings[i].height;
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buildings[i].x = -6000.0 + spacing;
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const height = rlc.getRandomValue(100, 800)
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buildings[i] = new rlc.Rectangle(
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-6000.0 + spacing,
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screenHeight - 130.0 - height,
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rlc.getRandomValue(50, 200),
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height)
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spacing += buildings[i].width;
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buildColors[i] = new rlc.Color(rlc.getRandomValue(200, 240), rlc.getRandomValue(200, 240), rlc.getRandomValue(200, 250), 255);
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}
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Camera2D camera = { 0 };
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camera.target = (Vector2){ player.x + 20.0f, player.y + 20.0f };
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camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
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camera.rotation = 0.0f;
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camera.zoom = 1.0f;
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const camera = new rlc.Camera2D(new rlc.Vector2(screenWidth/2.0, screenHeight/2.0),new rlc.Vector2(player.x + 20.0, player.y + 20.0), 0, 1)
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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rlc.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!rlc.windowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// Player movement
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if (IsKeyDown(KEY_RIGHT)) player.x += 2;
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else if (IsKeyDown(KEY_LEFT)) player.x -= 2;
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if (rlc.isKeyDown(rlc.KEY_RIGHT)) player.x += 2;
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else if (rlc.isKeyDown(rlc.KEY_LEFT)) player.x -= 2;
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// Camera target follows player
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camera.target = (Vector2){ player.x + 20, player.y + 20 };
|
||||
const cameraTarget = new rlc.Vector2(player.x + 20, player.y + 20);
|
||||
camera.target = cameraTarget;
|
||||
|
||||
// Camera rotation controls
|
||||
if (IsKeyDown(KEY_A)) camera.rotation--;
|
||||
else if (IsKeyDown(KEY_S)) camera.rotation++;
|
||||
if (rlc.isKeyDown(rlc.KEY_A)) camera.rotation--;
|
||||
else if (rlc.isKeyDown(rlc.KEY_S)) camera.rotation++;
|
||||
|
||||
// Limit camera rotation to 80 degrees (-40 to 40)
|
||||
if (camera.rotation > 40) camera.rotation = 40;
|
||||
else if (camera.rotation < -40) camera.rotation = -40;
|
||||
|
||||
// Camera zoom controls
|
||||
camera.zoom += ((float)GetMouseWheelMove()*0.05f);
|
||||
camera.zoom += (rlc.getMouseWheelMove()*0.05);
|
||||
|
||||
if (camera.zoom > 3.0f) camera.zoom = 3.0f;
|
||||
else if (camera.zoom < 0.1f) camera.zoom = 0.1f;
|
||||
if (camera.zoom > 3.0) camera.zoom = 3.0;
|
||||
else if (camera.zoom < 0.1) camera.zoom = 0.1;
|
||||
|
||||
// Camera reset (zoom and rotation)
|
||||
if (IsKeyPressed(KEY_R))
|
||||
if (rlc.isKeyPressed(rlc.KEY_R))
|
||||
{
|
||||
camera.zoom = 1.0f;
|
||||
camera.rotation = 0.0f;
|
||||
camera.zoom = 1.0;
|
||||
camera.rotation = 0.0;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
rlc.beginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
rlc.clearBackground(rlc.RAYWHITE);
|
||||
|
||||
BeginMode2D(camera);
|
||||
rlc.beginMode2D(camera);
|
||||
|
||||
DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY);
|
||||
rlc.drawRectangle(-6000, 320, 13000, 8000, rlc.DARKGRAY);
|
||||
|
||||
for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]);
|
||||
for (let i = 0; i < MAX_BUILDINGS; i++) rlc.drawRectangleRec(buildings[i], buildColors[i]);
|
||||
|
||||
DrawRectangleRec(player, RED);
|
||||
rlc.drawRectangleRec(player, rlc.RED);
|
||||
|
||||
DrawLine((int)camera.target.x, -screenHeight*10, (int)camera.target.x, screenHeight*10, GREEN);
|
||||
DrawLine(-screenWidth*10, (int)camera.target.y, screenWidth*10, (int)camera.target.y, GREEN);
|
||||
rlc.drawLine(cameraTarget.x, -screenHeight*10, cameraTarget.x, screenHeight*10, rlc.GREEN);
|
||||
rlc.drawLine(-screenWidth*10, cameraTarget.y, screenWidth*10, cameraTarget.y, rlc.GREEN);
|
||||
|
||||
EndMode2D();
|
||||
rlc.endMode2D();
|
||||
|
||||
DrawText("SCREEN AREA", 640, 10, 20, RED);
|
||||
rlc.drawText("SCREEN AREA", 640, 10, 20, rlc.RED);
|
||||
|
||||
DrawRectangle(0, 0, screenWidth, 5, RED);
|
||||
DrawRectangle(0, 5, 5, screenHeight - 10, RED);
|
||||
DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED);
|
||||
DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED);
|
||||
rlc.drawRectangle(0, 0, screenWidth, 5, rlc.RED);
|
||||
rlc.drawRectangle(0, 5, 5, screenHeight - 10, rlc.RED);
|
||||
rlc.drawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, rlc.RED);
|
||||
rlc.drawRectangle(0, screenHeight - 5, screenWidth, 5, rlc.RED);
|
||||
|
||||
DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f));
|
||||
DrawRectangleLines( 10, 10, 250, 113, BLUE);
|
||||
rlc.drawRectangle( 10, 10, 250, 113, rlc.fade(rlc.SKYBLUE, 0.5));
|
||||
rlc.drawRectangleLines( 10, 10, 250, 113, rlc.BLUE);
|
||||
|
||||
DrawText("Free 2d camera controls:", 20, 20, 10, BLACK);
|
||||
DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY);
|
||||
DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY);
|
||||
DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY);
|
||||
DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY);
|
||||
rlc.drawText("Free 2d camera controls:", 20, 20, 10, rlc.BLACK);
|
||||
rlc.drawText("- Right/Left to move Offset", 40, 40, 10, rlc.DARKGRAY);
|
||||
rlc.drawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, rlc.DARKGRAY);
|
||||
rlc.drawText("- A / S to Rotate", 40, 80, 10, rlc.DARKGRAY);
|
||||
rlc.drawText("- R to reset Zoom and Rotation", 40, 100, 10, rlc.DARKGRAY);
|
||||
|
||||
EndDrawing();
|
||||
rlc.endDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
rlc.closeWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
|
|
@ -344,7 +344,8 @@ class GenericQuickJsGenerator extends generation_1.GenericCodeGenerator {
|
|||
jsToC(type, name, src, classIds = {}) {
|
||||
switch (type) {
|
||||
case "const char *":
|
||||
this.statement(`${type} ${name} = JS_ToCString(ctx, ${src})`);
|
||||
case "char *":
|
||||
this.statement(`${type} ${name} = JS_ToCString(ctx, (const char *)${src})`);
|
||||
this.statement(`if(${name} == NULL) return JS_EXCEPTION`);
|
||||
break;
|
||||
case "float":
|
||||
|
@ -353,8 +354,9 @@ class GenericQuickJsGenerator extends generation_1.GenericCodeGenerator {
|
|||
this.statement(`${type} ${name} = (${type})_double_${name}`);
|
||||
break;
|
||||
case "int":
|
||||
case "unsigned int":
|
||||
this.statement(`${type} ${name}`);
|
||||
this.statement(`JS_ToInt32(ctx, &${name}, ${src})`);
|
||||
this.statement(`JS_ToInt32(ctx, (int *)&${name}, ${src})`);
|
||||
break;
|
||||
case "unsigned char":
|
||||
this.statement("int _int_" + name);
|
||||
|
@ -374,14 +376,20 @@ class GenericQuickJsGenerator extends generation_1.GenericCodeGenerator {
|
|||
switch (type) {
|
||||
case "int":
|
||||
case "unsigned char":
|
||||
case "long":
|
||||
this.declare(name, 'JSValue', false, `JS_NewInt32(ctx, ${src})`);
|
||||
break;
|
||||
case "bool":
|
||||
this.declare(name, 'JSValue', false, `JS_NewBool(ctx, ${src})`);
|
||||
break;
|
||||
case "float":
|
||||
case "double":
|
||||
this.declare(name, 'JSValue', false, `JS_NewFloat64(ctx, ${src})`);
|
||||
break;
|
||||
case "const char *":
|
||||
case "char *":
|
||||
this.declare(name, 'JSValue', false, `JS_NewString(ctx, ${src})`);
|
||||
break;
|
||||
default:
|
||||
const classId = classIds[type];
|
||||
if (!classId)
|
||||
|
@ -453,7 +461,7 @@ class GenericQuickJsGenerator extends generation_1.GenericCodeGenerator {
|
|||
body.statement("return 0");
|
||||
return body;
|
||||
}
|
||||
jsStructGetter(structName, classId, field, type) {
|
||||
jsStructGetter(structName, classId, field, type, classIds) {
|
||||
const args = [{ type: "JSContext*", name: "ctx" }, { type: "JSValueConst", name: "this_val" }];
|
||||
const fun = this.function(`js_${structName}_get_${field}`, "JSValue", args, true);
|
||||
fun.declare("ptr", structName + "*", false, `JS_GetOpaque2(ctx, this_val, ${classId})`);
|
||||
|
@ -461,18 +469,18 @@ class GenericQuickJsGenerator extends generation_1.GenericCodeGenerator {
|
|||
cond.returnExp("JS_EXCEPTION");
|
||||
});
|
||||
fun.declare(field, type, false, "ptr->" + field);
|
||||
fun.jsToJs(type, "ret", field);
|
||||
fun.jsToJs(type, "ret", field, classIds);
|
||||
fun.returnExp("ret");
|
||||
return fun;
|
||||
}
|
||||
jsStructSetter(structName, classId, field, type) {
|
||||
jsStructSetter(structName, classId, field, type, classIds) {
|
||||
const args = [{ type: "JSContext*", name: "ctx" }, { type: "JSValueConst", name: "this_val" }, { type: "JSValueConst", name: "v" }];
|
||||
const fun = this.function(`js_${structName}_set_${field}`, "JSValue", args, true);
|
||||
fun.declare("ptr", structName + "*", false, `JS_GetOpaque2(ctx, this_val, ${classId})`);
|
||||
fun.if("!ptr", cond => {
|
||||
cond.returnExp("JS_EXCEPTION");
|
||||
});
|
||||
fun.jsToC(type, "value", "v");
|
||||
fun.jsToC(type, "value", "v", classIds);
|
||||
fun.statement("ptr->" + field + " = value");
|
||||
fun.returnExp("JS_UNDEFINED");
|
||||
return fun;
|
||||
|
@ -480,11 +488,11 @@ class GenericQuickJsGenerator extends generation_1.GenericCodeGenerator {
|
|||
jsOpqToStructPtr(structType, structVar, srcVar, classId) {
|
||||
this.declare(structVar, structType + "*", false, `(${structType}*)JS_GetOpaque2(ctx, ${srcVar}, ${classId})`);
|
||||
}
|
||||
jsStructConstructor(structName, fields, classId) {
|
||||
jsStructConstructor(structName, fields, classId, classIds) {
|
||||
const body = this.jsBindingFunction(structName + "_constructor");
|
||||
for (let i = 0; i < fields.length; i++) {
|
||||
const para = fields[i];
|
||||
body.jsToC(para.type, para.name, "argv[" + i + "]");
|
||||
body.jsToC(para.type, para.name, "argv[" + i + "]", classIds);
|
||||
}
|
||||
body.declareStruct(structName, "_struct", fields.map(x => x.name));
|
||||
body.jsStructToOpq(structName, "_return", "_struct", classId);
|
||||
|
@ -568,9 +576,9 @@ class RayLibHeader extends quickjs_1.QuickJsHeader {
|
|||
let _get = undefined;
|
||||
let _set = undefined;
|
||||
if (el.get)
|
||||
_get = this.structs.jsStructGetter(struct.name, classId, field, type);
|
||||
_get = this.structs.jsStructGetter(struct.name, classId, field, type, /*Be carefull when allocating memory in a getter*/ {});
|
||||
if (el.set)
|
||||
_set = this.structs.jsStructSetter(struct.name, classId, field, type);
|
||||
_set = this.structs.jsStructSetter(struct.name, classId, field, type, this.structLookup);
|
||||
propDeclarations.jsGetSetDef(field, _get?.getTag("_name"), _set?.getTag("_name"));
|
||||
}
|
||||
}
|
||||
|
@ -580,7 +588,7 @@ class RayLibHeader extends quickjs_1.QuickJsHeader {
|
|||
const classDecl = this.structs.jsClassDeclaration(struct.name, classId, finalizer.getTag("_name"), classFuncList.getTag("_name"));
|
||||
this.moduleInit.call(classDecl.getTag("_name"), ["ctx", "m"]);
|
||||
if (options?.createConstructor) {
|
||||
const body = this.functions.jsStructConstructor(struct.name, struct.fields, classId);
|
||||
const body = this.functions.jsStructConstructor(struct.name, struct.fields, classId, this.structLookup);
|
||||
this.moduleInit.statement(`JSValue ${struct.name}_constr = JS_NewCFunction2(ctx, ${body.getTag("_name")},"${struct.name})", ${struct.fields.length}, JS_CFUNC_constructor_or_func, 0)`);
|
||||
this.moduleInit.call("JS_SetModuleExport", ["ctx", "m", `"${struct.name}"`, struct.name + "_constr"]);
|
||||
this.moduleEntry.call("JS_AddModuleExport", ["ctx", "m", '"' + struct.name + '"']);
|
||||
|
@ -695,28 +703,196 @@ function main() {
|
|||
},
|
||||
createConstructor: true
|
||||
});
|
||||
core_gen.addApiStructByName("Vector3", {
|
||||
properties: {
|
||||
x: { get: true, set: true },
|
||||
y: { get: true, set: true },
|
||||
z: { get: true, set: true },
|
||||
},
|
||||
createConstructor: true
|
||||
});
|
||||
core_gen.addApiStructByName("Ray", {
|
||||
properties: {
|
||||
position: { get: false, set: true },
|
||||
direction: { get: false, set: true },
|
||||
},
|
||||
createConstructor: true
|
||||
});
|
||||
core_gen.addApiStructByName("Camera2D", {
|
||||
properties: {
|
||||
offset: { get: false, set: true },
|
||||
target: { get: false, set: true },
|
||||
rotation: { get: true, set: true },
|
||||
zoom: { get: true, set: true },
|
||||
},
|
||||
createConstructor: true
|
||||
});
|
||||
core_gen.addApiStructByName("Matrix", {
|
||||
properties: {},
|
||||
createConstructor: false
|
||||
});
|
||||
// Window-related functions
|
||||
core_gen.addApiFunctionByName("InitWindow");
|
||||
core_gen.addApiFunctionByName("WindowShouldClose");
|
||||
core_gen.addApiFunctionByName("CloseWindow");
|
||||
core_gen.addApiFunctionByName("IsWindowReady");
|
||||
core_gen.addApiFunctionByName("IsWindowFullscreen");
|
||||
core_gen.addApiFunctionByName("IsWindowHidden");
|
||||
core_gen.addApiFunctionByName("IsWindowMinimized");
|
||||
core_gen.addApiFunctionByName("IsWindowMaximized");
|
||||
core_gen.addApiFunctionByName("IsWindowFocused");
|
||||
core_gen.addApiFunctionByName("IsWindowResized");
|
||||
core_gen.addApiFunctionByName("IsWindowState");
|
||||
core_gen.addApiFunctionByName("SetWindowState");
|
||||
core_gen.addApiFunctionByName("ClearWindowState");
|
||||
core_gen.addApiFunctionByName("ToggleFullscreen");
|
||||
core_gen.addApiFunctionByName("MaximizeWindow");
|
||||
core_gen.addApiFunctionByName("MinimizeWindow");
|
||||
core_gen.addApiFunctionByName("RestoreWindow");
|
||||
// SetWindowIcon
|
||||
// SetWindowIcons
|
||||
core_gen.addApiFunctionByName("SetWindowTitle");
|
||||
core_gen.addApiFunctionByName("SetWindowPosition");
|
||||
core_gen.addApiFunctionByName("SetWindowMonitor");
|
||||
core_gen.addApiFunctionByName("SetWindowMinSize");
|
||||
core_gen.addApiFunctionByName("SetWindowSize");
|
||||
core_gen.addApiFunctionByName("SetWindowOpacity");
|
||||
// GetWindowHandle
|
||||
core_gen.addApiFunctionByName("GetScreenWidth");
|
||||
core_gen.addApiFunctionByName("GetScreenHeight");
|
||||
core_gen.addApiFunctionByName("GetRenderWidth");
|
||||
core_gen.addApiFunctionByName("GetRenderHeight");
|
||||
core_gen.addApiFunctionByName("GetMonitorCount");
|
||||
core_gen.addApiFunctionByName("GetCurrentMonitor");
|
||||
core_gen.addApiFunctionByName("GetMonitorPosition");
|
||||
core_gen.addApiFunctionByName("GetMonitorWidth");
|
||||
core_gen.addApiFunctionByName("GetMonitorHeight");
|
||||
core_gen.addApiFunctionByName("GetMonitorPhysicalWidth");
|
||||
core_gen.addApiFunctionByName("GetMonitorPhysicalHeight");
|
||||
core_gen.addApiFunctionByName("GetMonitorRefreshRate");
|
||||
core_gen.addApiFunctionByName("GetWindowPosition");
|
||||
core_gen.addApiFunctionByName("GetWindowScaleDPI");
|
||||
core_gen.addApiFunctionByName("GetMonitorName");
|
||||
core_gen.addApiFunctionByName("SetClipboardText");
|
||||
core_gen.addApiFunctionByName("GetClipboardText");
|
||||
core_gen.addApiFunctionByName("EnableEventWaiting");
|
||||
core_gen.addApiFunctionByName("DisableEventWaiting");
|
||||
// Custom frame control functions
|
||||
// NOT SUPPORTED BECAUSE NEEDS COMPILER FLAG
|
||||
// Cursor-related functions
|
||||
core_gen.addApiFunctionByName("ShowCursor");
|
||||
core_gen.addApiFunctionByName("HideCursor");
|
||||
core_gen.addApiFunctionByName("IsCursorHidden");
|
||||
core_gen.addApiFunctionByName("EnableCursor");
|
||||
core_gen.addApiFunctionByName("DisableCursor");
|
||||
core_gen.addApiFunctionByName("IsCursorOnScreen");
|
||||
// Drawing related functions
|
||||
core_gen.addApiFunctionByName("ClearBackground");
|
||||
core_gen.addApiFunctionByName("BeginDrawing");
|
||||
core_gen.addApiFunctionByName("EndDrawing", null, { before: fun => fun.call("app_update_quickjs", []) });
|
||||
core_gen.addApiFunctionByName("InitWindow");
|
||||
core_gen.addApiFunctionByName("BeginMode2D");
|
||||
core_gen.addApiFunctionByName("EndMode2D");
|
||||
//core_gen.addApiFunctionByName("BeginMode3D")
|
||||
//core_gen.addApiFunctionByName("EndMode3D")
|
||||
//core_gen.addApiFunctionByName("BeginTextureMode")
|
||||
//core_gen.addApiFunctionByName("EndTextureMode")
|
||||
//core_gen.addApiFunctionByName("BeginShaderMode")
|
||||
//core_gen.addApiFunctionByName("EndShaderMode")
|
||||
core_gen.addApiFunctionByName("BeginBlendMode");
|
||||
core_gen.addApiFunctionByName("EndBlendMode");
|
||||
core_gen.addApiFunctionByName("BeginScissorMode");
|
||||
core_gen.addApiFunctionByName("EndScissorMode");
|
||||
//core_gen.addApiFunctionByName("BeginVrStereoMode")
|
||||
//core_gen.addApiFunctionByName("EndVrStereoMode")
|
||||
// VR Stereo config options
|
||||
//core_gen.addApiFunctionByName("LoadVrStereoConfig")
|
||||
//core_gen.addApiFunctionByName("UnloadVrStereoConfig")
|
||||
// Shader Management
|
||||
// core_gen.addApiFunctionByName("LoadShader")
|
||||
// core_gen.addApiFunctionByName("LoadShaderFromMemory")
|
||||
// core_gen.addApiFunctionByName("IsShaderReady")
|
||||
// core_gen.addApiFunctionByName("GetShaderLocation")
|
||||
// core_gen.addApiFunctionByName("GetShaderLocationAttrib")
|
||||
// core_gen.addApiFunctionByName("SetShaderValue")
|
||||
// core_gen.addApiFunctionByName("SetShaderValueV")
|
||||
// core_gen.addApiFunctionByName("SetShaderValueMatrix")
|
||||
// core_gen.addApiFunctionByName("SetShaderValueTexture")
|
||||
// // "UnloadShader" is destructor
|
||||
// ScreenSpaceRelatedFunctions
|
||||
//core_gen.addApiFunctionByName("GetMouseRay")
|
||||
//core_gen.addApiFunctionByName("GetCameraMatrix")
|
||||
core_gen.addApiFunctionByName("GetCameraMatrix2D");
|
||||
//core_gen.addApiFunctionByName("GetWorldToScreen")
|
||||
core_gen.addApiFunctionByName("GetScreenToWorld2D");
|
||||
//core_gen.addApiFunctionByName("GetScreenToWorldEx")
|
||||
core_gen.addApiFunctionByName("GetWorldToScreen2D");
|
||||
// Timing related functions
|
||||
core_gen.addApiFunctionByName("SetTargetFPS");
|
||||
core_gen.addApiFunctionByName("WindowShouldClose");
|
||||
core_gen.addApiFunctionByName("ClearBackground");
|
||||
core_gen.addApiFunctionByName("CloseWindow");
|
||||
core_gen.addApiFunctionByName("GetFPS");
|
||||
core_gen.addApiFunctionByName("GetFrameTime");
|
||||
core_gen.addApiFunctionByName("GetTime");
|
||||
// Misc functions
|
||||
core_gen.addApiFunctionByName("GetRandomValue");
|
||||
core_gen.addApiFunctionByName("SetRandomSeed");
|
||||
core_gen.addApiFunctionByName("TakeScreenshot");
|
||||
core_gen.addApiFunctionByName("SetConfigFlags");
|
||||
const traceLog = apiDesc.getFunction("TraceLog");
|
||||
if (!traceLog)
|
||||
throw new Error("TraceLog not found");
|
||||
traceLog.params.pop();
|
||||
core_gen.addApiFunction(traceLog);
|
||||
core_gen.addApiFunctionByName("SetTraceLogLevel");
|
||||
// Memory functions not supported on JS
|
||||
core_gen.addApiFunctionByName("OpenURL");
|
||||
// Callbacks not supported on JS
|
||||
// Files management functions
|
||||
//core_gen.addApiFunctionByName("LoadFileData")
|
||||
//core_gen.addApiFunctionByName("UnloadLoadFileData")
|
||||
//core_gen.addApiFunctionByName("SaveFileData")
|
||||
// Export data as code not needed
|
||||
core_gen.addApiFunctionByName("LoadFileText", null, { after: gen => gen.call("UnloadFileText", ["returnVal"]) });
|
||||
core_gen.addApiFunctionByName("SaveFileText");
|
||||
core_gen.addApiFunctionByName("FileExists");
|
||||
core_gen.addApiFunctionByName("DirectoryExists");
|
||||
core_gen.addApiFunctionByName("IsFileExtension");
|
||||
// TODO: Who needs to clean memory here?
|
||||
core_gen.addApiFunctionByName("GetFileLength");
|
||||
core_gen.addApiFunctionByName("GetFileExtension");
|
||||
core_gen.addApiFunctionByName("GetFileName");
|
||||
core_gen.addApiFunctionByName("GetFileNameWithoutExt");
|
||||
core_gen.addApiFunctionByName("GetDirectoryPath");
|
||||
core_gen.addApiFunctionByName("GetPrevDirectoryPath");
|
||||
core_gen.addApiFunctionByName("GetWorkingDirectory");
|
||||
core_gen.addApiFunctionByName("GetApplicationDirectory");
|
||||
core_gen.addApiFunctionByName("ChangeDirectory");
|
||||
core_gen.addApiFunctionByName("IsPathFile");
|
||||
//core_gen.addApiFunctionByName("LoadPathFiles")
|
||||
//core_gen.addApiFunctionByName("LoadPathFilesEx")
|
||||
// UnloadDirectoryFiles
|
||||
core_gen.addApiFunctionByName("IsFileDropped");
|
||||
//core_gen.addApiFunctionByName("LoadDroppedFiles")
|
||||
// UnloadDroppedFiles
|
||||
core_gen.addApiFunctionByName("GetFileModTime");
|
||||
core_gen.addApiFunctionByName("DrawText");
|
||||
core_gen.addApiFunctionByName("DrawLine");
|
||||
core_gen.addApiFunctionByName("DrawCircleV");
|
||||
core_gen.addApiFunctionByName("IsKeyDown");
|
||||
core_gen.addApiFunctionByName("IsKeyPressed");
|
||||
core_gen.addApiFunctionByName("GetMousePosition");
|
||||
core_gen.addApiFunctionByName("IsMouseButtonPressed");
|
||||
core_gen.addApiFunctionByName("GetMouseWheelMove");
|
||||
core_gen.addApiFunctionByName("DrawRectangle");
|
||||
core_gen.addApiFunctionByName("GetRandomValue");
|
||||
core_gen.addApiFunctionByName("DrawRectangleRec");
|
||||
core_gen.addApiFunctionByName("DrawRectangleLines");
|
||||
core_gen.addApiFunctionByName("Fade");
|
||||
api.defines.filter(x => x.type === "COLOR").map(x => ({ name: x.name, values: (x.value.match(/\{([^}]+)\}/) || "")[1].split(',').map(x => x.trim()) })).forEach(x => {
|
||||
core_gen.exportGlobalStruct("Color", x.name, x.values);
|
||||
});
|
||||
api.enums.find(x => x.name === "KeyboardKey")?.values.forEach(x => core_gen.exportGlobalConstant(x.name));
|
||||
api.enums.find(x => x.name === "MouseButton")?.values.forEach(x => core_gen.exportGlobalConstant(x.name));
|
||||
api.enums.find(x => x.name === "ConfigFlags")?.values.forEach(x => core_gen.exportGlobalConstant(x.name));
|
||||
api.enums.find(x => x.name === "BlendMode")?.values.forEach(x => core_gen.exportGlobalConstant(x.name));
|
||||
api.enums.find(x => x.name === "TraceLogLevel")?.values.forEach(x => core_gen.exportGlobalConstant(x.name));
|
||||
core_gen.writeTo("src/bindings/js_raylib_core.h");
|
||||
const texture_gen = new raylib_header_1.RayLibHeader("raylib_texture", apiDesc);
|
||||
texture_gen.addApiStructByName("Image", {
|
||||
|
|
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Reference in New Issue