more problems with magnum

This commit is contained in:
Alexander Klingenbeck (SHS DI SY R&D DEV4) 2023-05-02 23:30:09 +02:00
parent c42b87ddfc
commit 026277236b
6 changed files with 29 additions and 4268 deletions

View File

@ -11,7 +11,7 @@ add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/corrade EXCLUDE_FROM_ALL
message("=== Configure Magnum ===") message("=== Configure Magnum ===")
# Add Magnum as a subproject, enable Sdl2Application # Add Magnum as a subproject, enable Sdl2Application
set(MAGNUM_BUILD_STATIC ON CACHE BOOL "" FORCE) set(MAGNUM_BUILD_STATIC ON CACHE BOOL "" FORCE)
set(MAGNUM_WITH_SDL2APPLICATION ON CACHE BOOL "" FORCE) set(MAGNUM_WITH_WGLCONTEXT ON CACHE BOOL "" FORCE)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/magnum EXCLUDE_FROM_ALL) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/magnum EXCLUDE_FROM_ALL)
message("=== Configure QuickJS ===") message("=== Configure QuickJS ===")
@ -41,8 +41,8 @@ target_include_directories(quickjs
) )
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
file(GLOB files src/main.cpp) file(GLOB files src/*.cpp)
add_executable(${CMAKE_PROJECT_NAME} ${files}) add_executable(${CMAKE_PROJECT_NAME} ${files})
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE include) target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE include)
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE src) target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE src)
target_link_libraries(${CMAKE_PROJECT_NAME} SDL2::SDL2-static Magnum::Sdl2Application Magnum::Magnum Magnum::GL quickjs) target_link_libraries(${CMAKE_PROJECT_NAME} SDL2::SDL2-static Magnum::Magnum Magnum::GL Magnum::WglContext quickjs)

Binary file not shown.

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,28 +1,27 @@
#include <Magnum/GL/DefaultFramebuffer.h> #include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/Platform/Sdl2Application.h> #include <Magnum/GL/Context.h>
#include <Magnum/Platform/GLContext.h>
#include "common.h"
//#include "shaders.h"
using namespace Magnum; using namespace Magnum;
class MyApplication: public Platform::Application { App_Config app_config = { 640, 480 };
public: App_State app_state = { NULL, 0 };
explicit MyApplication(const Arguments& arguments);
private: int main(int argc, char *argv[]) {
void drawEvent() override;
}; app_init_quickjs(argc, argv);
app_init_sdl();
Platform::GLContext context;
MyApplication::MyApplication(const Arguments& arguments): // Main loop
Platform::Application{arguments} while (!app_state.quit) {
{ app_update_sdl();
// TODO: Add your initialization code here app_update_quickjs();
} }
void MyApplication::drawEvent() { app_dispose_sdl();
GL::defaultFramebuffer.clear(GL::FramebufferClear::Color); app_dispose_quickjs();
return 0;
// TODO: Add your drawing code here }
swapBuffers();
}
MAGNUM_APPLICATION_MAIN(MyApplication)

View File

@ -25,6 +25,12 @@ int app_init_sdl(){
} }
is_window_created = true; is_window_created = true;
SDL_GLContext context = SDL_GL_CreateContext(app_state.window);
if (context == nullptr) {
// handle error
return 1;
}
return 0; return 0;
} }