mirror of https://github.com/mode777/rayjs.git
86 lines
3.8 KiB
JavaScript
86 lines
3.8 KiB
JavaScript
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/*******************************************************************************************
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*
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* raylib [text] example - Font loading
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*
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* NOTE: raylib can load fonts from multiple input file formats:
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*
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* - TTF/OTF > Sprite font atlas is generated on loading, user can configure
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* some of the generation parameters (size, characters to include)
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* - BMFonts > Angel code font fileformat, sprite font image must be provided
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* together with the .fnt file, font generation cna not be configured
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* - XNA Spritefont > Sprite font image, following XNA Spritefont conventions,
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* Characters in image must follow some spacing and order rules
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*
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* Example originally created with raylib 1.4, last time updated with raylib 3.0
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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initWindow(screenWidth, screenHeight, "raylib [text] example - font loading");
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// Define characters to draw
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// NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally
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const msg = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ";
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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// BMFont (AngelCode) : Font data and image atlas have been generated using external program
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const fontBm = loadFont("resources/pixantiqua.fnt");
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// TTF font : Font data and atlas are generated directly from TTF
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// NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
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const fontTtf = loadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
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let useTtf = false;
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setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!windowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (isKeyDown(KEY_SPACE)) useTtf = true;
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else useTtf = false;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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beginDrawing();
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clearBackground(RAYWHITE);
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drawText("Hold SPACE to use TTF generated font", 20, 20, 20, LIGHTGRAY);
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if (!useTtf)
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{
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traceLog(LOG_INFO, fontBm.baseSize)
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drawTextEx(fontBm, msg, new Vector2(20.0, 100.0), fontBm.baseSize/2, 2, MAROON);
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drawText("Using BMFont (Angelcode) imported", 20, getScreenHeight() - 30, 20, GRAY);
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}
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else
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{
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drawTextEx(fontTtf, msg, new Vector2(20.0, 100.0), fontTtf.baseSize/2, 2, LIME);
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drawText("Using TTF font generated", 20, getScreenHeight() - 30, 20, GRAY);
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}
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endDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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unloadFont(fontBm); // AngelCode Font unloading
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unloadFont(fontTtf); // TTF Font unloading
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closeWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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