rayjs/examples/input_keys.js

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// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
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initWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
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const ballPosition = new Vector2(screenWidth/2, screenHeight/2);
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setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
// Main game loop
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while (!windowShouldClose()) // Detect window close button or ESC key
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{
// Update
//----------------------------------------------------------------------------------
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if (isKeyDown(KEY_RIGHT)) ballPosition.x += 2;
if (isKeyDown(KEY_LEFT)) ballPosition.x -= 2;
if (isKeyDown(KEY_UP)) ballPosition.y -= 2;
if (isKeyDown(KEY_DOWN)) ballPosition.y += 2;
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//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
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beginDrawing();
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clearBackground(RAYWHITE);
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drawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
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drawCircleV(ballPosition, 50, MAROON);
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endDrawing();
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//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
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closeWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------