mirror of https://github.com/mode777/rayjs.git
119 lines
5.2 KiB
C
119 lines
5.2 KiB
C
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/*******************************************************************************************
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*
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* raylib [core] example - Input Gestures Detection
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*
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* Example originally created with raylib 1.4, last time updated with raylib 4.2
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define MAX_GESTURE_STRINGS 20
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures");
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Vector2 touchPosition = { 0, 0 };
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Rectangle touchArea = { 220, 10, screenWidth - 230.0f, screenHeight - 20.0f };
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int gesturesCount = 0;
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char gestureStrings[MAX_GESTURE_STRINGS][32];
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int currentGesture = GESTURE_NONE;
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int lastGesture = GESTURE_NONE;
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//SetGesturesEnabled(0b0000000000001001); // Enable only some gestures to be detected
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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lastGesture = currentGesture;
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currentGesture = GetGestureDetected();
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touchPosition = GetTouchPosition(0);
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if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != GESTURE_NONE))
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{
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if (currentGesture != lastGesture)
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{
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// Store gesture string
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switch (currentGesture)
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{
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case GESTURE_TAP: TextCopy(gestureStrings[gesturesCount], "GESTURE TAP"); break;
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case GESTURE_DOUBLETAP: TextCopy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break;
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case GESTURE_HOLD: TextCopy(gestureStrings[gesturesCount], "GESTURE HOLD"); break;
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case GESTURE_DRAG: TextCopy(gestureStrings[gesturesCount], "GESTURE DRAG"); break;
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case GESTURE_SWIPE_RIGHT: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break;
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case GESTURE_SWIPE_LEFT: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break;
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case GESTURE_SWIPE_UP: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break;
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case GESTURE_SWIPE_DOWN: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break;
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case GESTURE_PINCH_IN: TextCopy(gestureStrings[gesturesCount], "GESTURE PINCH IN"); break;
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case GESTURE_PINCH_OUT: TextCopy(gestureStrings[gesturesCount], "GESTURE PINCH OUT"); break;
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default: break;
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}
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gesturesCount++;
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// Reset gestures strings
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if (gesturesCount >= MAX_GESTURE_STRINGS)
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{
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for (int i = 0; i < MAX_GESTURE_STRINGS; i++) TextCopy(gestureStrings[i], "\0");
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gesturesCount = 0;
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}
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawRectangleRec(touchArea, GRAY);
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DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE);
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DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5f));
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for (int i = 0; i < gesturesCount; i++)
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{
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if (i%2 == 0) DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f));
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else DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f));
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if (i < gesturesCount - 1) DrawText(gestureStrings[i], 35, 36 + 20*i, 10, DARKGRAY);
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else DrawText(gestureStrings[i], 35, 36 + 20*i, 10, MAROON);
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}
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DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY);
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DrawText("DETECTED GESTURES", 50, 15, 10, GRAY);
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if (currentGesture != GESTURE_NONE) DrawCircleV(touchPosition, 30, MAROON);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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