rayjs/examples/input_mouse_wheel.js

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2023-05-11 20:10:40 +00:00
import * as rlc from "raylib.core"
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
rlc.initWindow(screenWidth, screenHeight, "raylib [core] example - input mouse wheel");
let boxPositionY = screenHeight/2 - 40;
let scrollSpeed = 4; // Scrolling speed in pixels
rlc.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rlc.windowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
boxPositionY -= (rlc.getMouseWheelMove()*scrollSpeed);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rlc.beginDrawing();
rlc.clearBackground(rlc.RAYWHITE);
rlc.drawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, rlc.MAROON);
rlc.drawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, rlc.GRAY);
rlc.drawText("Box position Y: " + boxPositionY, 10, 40, 20, rlc.LIGHTGRAY);
rlc.endDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rlc.closeWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------