rayjs/main.js

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import * as rlc from "raylib.core"
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import { loadImage } from "raylib.texture"
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import { gc } from "std"
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// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
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rlc.initWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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rlc.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
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// Main game loop
while (!rlc.windowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
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// Draw
//----------------------------------------------------------------------------------
rlc.beginDrawing();
rlc.clearBackground(rlc.RAYWHITE);
rlc.drawText("Congrats! You created your first window!", 190, 200, 20, rlc.LIGHTGRAY);
rlc.endDrawing();
//----------------------------------------------------------------------------------
}
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