mirror of https://github.com/mode777/rayjs.git
74 lines
3.4 KiB
JavaScript
74 lines
3.4 KiB
JavaScript
|
/*******************************************************************************************
|
||
|
*
|
||
|
* raylib [shapes] example - draw circle sector (with gui options)
|
||
|
*
|
||
|
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||
|
*
|
||
|
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
||
|
*
|
||
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||
|
* BSD-like license that allows static linking with closed source software
|
||
|
*
|
||
|
* Copyright (c) 2018-2023 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
|
||
|
*
|
||
|
********************************************************************************************/
|
||
|
// Initialization
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
const screenWidth = 800;
|
||
|
const screenHeight = 450;
|
||
|
|
||
|
initWindow(screenWidth, screenHeight, "raylib [shapes] example - draw circle sector");
|
||
|
|
||
|
const center = new Vector2((getScreenWidth() - 300)/2.0, getScreenHeight()/2.0);
|
||
|
|
||
|
let outerRadius = 180.0;
|
||
|
let startAngle = 0.0;
|
||
|
let endAngle = 180.0;
|
||
|
let segments = 0;
|
||
|
let minSegments = 4;
|
||
|
|
||
|
setTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
// Main game loop
|
||
|
while (!windowShouldClose()) // Detect window close button or ESC key
|
||
|
{
|
||
|
// Update
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// NOTE: All variables update happens inside GUI control functions
|
||
|
//----------------------------------------------------------------------------------
|
||
|
|
||
|
// Draw
|
||
|
//----------------------------------------------------------------------------------
|
||
|
beginDrawing();
|
||
|
|
||
|
clearBackground(RAYWHITE);
|
||
|
|
||
|
drawLine(500, 0, 500, getScreenHeight(), fade(LIGHTGRAY, 0.6));
|
||
|
drawRectangle(500, 0, getScreenWidth() - 500, getScreenHeight(), fade(LIGHTGRAY, 0.3));
|
||
|
|
||
|
drawCircleSector(center, outerRadius, startAngle, endAngle, segments, fade(MAROON, 0.3));
|
||
|
drawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, fade(MAROON, 0.6));
|
||
|
|
||
|
// Draw GUI controls
|
||
|
//------------------------------------------------------------------------------
|
||
|
startAngle = guiSliderBar(new Rectangle(600, 40, 120, 20), "StartAngle", startAngle, startAngle, 0, 720);
|
||
|
endAngle = guiSliderBar(new Rectangle(600, 70, 120, 20), "EndAngle", endAngle, endAngle, 0, 720);
|
||
|
|
||
|
outerRadius = guiSliderBar(new Rectangle(600, 140, 120, 20), "Radius", Math.round(outerRadius), outerRadius, 0, 200);
|
||
|
segments = guiSliderBar(new Rectangle(600, 170, 120, 20), "Segments", Math.floor(segments), segments, 0, 100);
|
||
|
//------------------------------------------------------------------------------
|
||
|
|
||
|
minSegments = Math.ceil((endAngle - startAngle) / 90);
|
||
|
drawText("MODE: " + (segments >= minSegments) ? "MANUAL" : "AUTO", 600, 200, 10, (segments >= minSegments)? MAROON : DARKGRAY);
|
||
|
|
||
|
drawFPS(10, 10);
|
||
|
|
||
|
endDrawing();
|
||
|
//----------------------------------------------------------------------------------
|
||
|
}
|
||
|
|
||
|
// De-Initialization
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
closeWindow(); // Close window and OpenGL context
|
||
|
//--------------------------------------------------------------------------------------
|