rayjs/examples/shapes/shapes_logo_raylib.js

52 lines
2.1 KiB
JavaScript
Raw Permalink Normal View History

2023-05-21 20:32:50 +00:00
/*******************************************************************************************
*
* raylib [shapes] example - Draw raylib logo using basic shapes
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
initWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes");
setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!windowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
2023-05-22 17:06:19 +00:00
2023-05-21 20:32:50 +00:00
// Draw
//----------------------------------------------------------------------------------
beginDrawing();
clearBackground(RAYWHITE);
drawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
drawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, GOLD);
drawText("rayjs", screenWidth/2 - 38, screenHeight/2 + 48, 50, BLACK);
drawText("this is NOT a texture!", 350, 370, 10, GRAY);
endDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
closeWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------