rayjs/examples/shapes/shapes_draw_circle_sector.js

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2023-05-26 22:47:44 +00:00
/*******************************************************************************************
*
* raylib [shapes] example - draw circle sector (with gui options)
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2023 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
initWindow(screenWidth, screenHeight, "raylib [shapes] example - draw circle sector");
const center = new Vector2((getScreenWidth() - 300)/2.0, getScreenHeight()/2.0);
let outerRadius = 180.0;
let startAngle = 0.0;
let endAngle = 180.0;
let segments = 0;
let minSegments = 4;
setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!windowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// NOTE: All variables update happens inside GUI control functions
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
beginDrawing();
clearBackground(RAYWHITE);
drawLine(500, 0, 500, getScreenHeight(), fade(LIGHTGRAY, 0.6));
drawRectangle(500, 0, getScreenWidth() - 500, getScreenHeight(), fade(LIGHTGRAY, 0.3));
drawCircleSector(center, outerRadius, startAngle, endAngle, segments, fade(MAROON, 0.3));
drawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, fade(MAROON, 0.6));
// Draw GUI controls
//------------------------------------------------------------------------------
startAngle = guiSliderBar(new Rectangle(600, 40, 120, 20), "StartAngle", startAngle, startAngle, 0, 720);
endAngle = guiSliderBar(new Rectangle(600, 70, 120, 20), "EndAngle", endAngle, endAngle, 0, 720);
outerRadius = guiSliderBar(new Rectangle(600, 140, 120, 20), "Radius", Math.round(outerRadius), outerRadius, 0, 200);
segments = guiSliderBar(new Rectangle(600, 170, 120, 20), "Segments", Math.floor(segments), segments, 0, 100);
//------------------------------------------------------------------------------
minSegments = Math.ceil((endAngle - startAngle) / 90);
drawText("MODE: " + (segments >= minSegments) ? "MANUAL" : "AUTO", 600, 200, 10, (segments >= minSegments)? MAROON : DARKGRAY);
drawFPS(10, 10);
endDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
closeWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------